Aleksander Kwaśny - książki
Tytuły autora: dostępne w księgarni Ebookpoint
-
Niezawodne zasady web designu. Projektowanie spektakularnych witryn internetowych. Wydanie III
-
Flash i ActionScript. Aplikacje 3D od podstaw
-
Mastering Lumion 3D. Master the art of creating real-time 3D architectural visualizations using Lumion 3D
-
Aplikacje 3D. Przewodnik po HTML5, WebGL i CSS3
-
Blender 2.69. Architektura i projektowanie
-
Lumion 3D Cookbook. Revolutionize your Lumion skills with over 100 recipes to create stunning architectural visualizations
-
Autodesk 3ds Max 2014. Oficjalny podręcznik
-
Blender. Praktyczny przewodnik po modelowaniu, rzeźbieniu i renderowaniu
-
3D Printing with SketchUp. Real-world case studies to help you design models in SketchUp for 3D printing on anything ranging from the smallest desktop machines to the largest industrial 3D printers with this book and
-
3ds max 9. Animacja 3D od podstaw
-
Wizualizacje architektoniczne. 3ds Max 2013 i 3ds Max Design 2013. Szkoła efektu
-
Adobe Flash CS5/CS5 PL Professional. Biblia
-
Blender Cycles: Lighting and Rendering Cookbook. If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts. - Second Edition
-
Unity 4.x Game Development by Example: Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x - Third Edition
-
Infografiki. Praktyczne zastosowanie w biznesie
-
Mapping and Visualization with SuperCollider. Create interactive and responsive audio-visual applications with SuperCollider
-
Mobile Game Design Essentials. Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market
-
SketchBook Pro Digital Painting Essentials. Explore the styles and capabilities of Sketchbook Pro with this excellent guide to the essentials of digital painting. In no time, you'll be bringing your own unique creativity to the virtual easel or drawing pad
-
Inkscape. Zaawansowane funkcje programu
-
Photoshop. Maskowanie i komponowanie. Wydanie II
-
Android Application Programming with OpenCV. For Java developers OpenCV is a fantastic opportunity to benefit from the popularity of image related mobile apps on Android. This book teaches you all you need to know about computer vision with practical projects
-
Photoshop CS4/CS4 PL. Biblia
-
Photoshop CS3/CS3 PL. Warstwy. Biblia
-
Visual Media Processing Using MATLAB Beginner's Guide. Using the versatility and power of MATLAB to apply sophisticated effects to images and videos is easy for novice programmers in any language thanks to this fantastic guide. Also suitable for photographers and video-editors
-
GIMP Biblia
-
ActionScript 3.0. Biblia
-
Photoshop CS6/CS6 PL. Nieoficjalny podręcznik
-
Photoshop CS3/CS3 PL. Kanały i maski. Biblia
-
Mastering Apple Aperture. Apple Aperture is powerful, fully-featured photo editing software and keen photographers, whether pro or enthusiast, will benefit from this fantastic, step-by-step guide that covers the most advanced topics
-
Adobe Flash CS3/CS3 PL Professional. Biblia
-
Blender 2.6 Cycles: Materials and Textures Cookbook. With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures
-
Photoshop CC: The Missing Manual
-
Modelowanie wnętrz w 3D z wykorzystaniem bezpłatnych narzędzi
-
Cinema 4D
-
Apple Motion 5 Cookbook. With this book you'll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor's dream
-
Learning Stencyl 3.x Game Development: Beginner's Guide. You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it
-
Cinder Creative Coding Cookbook. If you know C++ this book takes your creative potential to a whole other level. The practical recipes show you how to create interactive and visually dynamic applications using Cinder which will excite and delight your audience
-
Maya 2011. Wprowadzenie
-
Sekrety cyfrowej ciemni Scotta Kelby'ego. Edycja i obróbka zdjęć w programie Adobe Photoshop Lightroom 4
-
Kompendium DTP. Adobe Photoshop, Illustrator, InDesign i Acrobat w praktyce. Wydanie II
-
3ds max 2010. Animacja 3D od podstaw. Szkoła efektu
-
Kinect in Motion - Audio and Visual Tracking by Example. Start building for the Kinect today by capturing gestures, movements, and spoken voice commands
-
Learning Pixelmator. Enhance your photos effectively and unleash the artist inside, with Pixelmator
-
Tworzenie aplikacji dla iOS we Flashu. Receptury
-
Building Impressive Presentations with impress.js. Design stunning presentations with dynamic visuals and 3D transitions that will captivate your colleagues
-
PlayStation Mobile Development Cookbook. Over 65 recipes that will help you create and develop amazing mobile applications!
-
Flash i PHP. Tworzenie systemu e-commerce
-
Ponadczasowe logo. Projektowanie znaków odpornych na działanie czasu
-
ABC Photoshop CS6/CS6 PL
-
Adobe Flash CS6 i ActionScript 3.0. Interaktywne projekty od podstaw
-
GIMP 2.6 dla fotografów - techniki cyfrowej obróbki zdjęć. Od inspiracji do obrazu
-
Hello! Flex 4
-
Instant Website Optimization for Retina Displays How-to. Learning simple techniques which will make your website look stunning on high-definition Retina Displays
-
Inkscape. Podstawowa obsługa programu
-
Tworzenie nowoczesnych aplikacji graficznych w WPF
-
Photoshop Elements 10. Perfekcyjna edycja zdjęć ze Scottem Kelbym
-
R Graphics Cookbook. Practical Recipes for Visualizing Data
-
Flash CS3/CS3 PL Professional. Nieoficjalny podręcznik
-
Wizualizacje architektoniczne. 3ds Max 2011 i 3ds Max Design 2011. Szkoła efektu
-
3ds Max Speed Modeling for 3D Artists. Is your 3D modeling up to speed? It soon will be with this brilliant practical guide to speed modeling with 3ds Max, focusing on hard surfaces. Raise your productivity a notch and gain a new level of professionalism
-
Final Cut Pro X Cookbook. Edit with style and ease using the latest editing technologies in Final Cut Pro X! with this book and
-
Blender Game Engine: Beginner's Guide
-
Mudbox 2013 Cookbook. Over 60 recipes to sculpt digital masterpieces like a modern Michelangelo with this book and
-
Tablice informatyczne. Photoshop CS3/CS3 PL
-
Grafika w Internecie
-
Photoshop CS3 PL. Multimedialny trener
-
Blender 3D Basics. The complete novice's guide to 3D modeling and animation
-
WebGL Beginner's Guide. If you’re a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here
-
Blender. Od planowania, modelowania oraz teksturowania do animacji i renderingu. Praktyczne projekty
-
Photoshop CS6: The Missing Manual
-
3ds Max 2012. Ćwiczenia praktyczne
-
Corona SDK Mobile Game Development: Beginner's Guide. You don’t need to be a programming whiz to create iOS and Android games. You just need this great hands-on guide to Corona SDK, which teaches you everything from game physics to successful marketing
-
Unreal Development Kit Game Design Cookbook. Over 100 recipes to accelerate the process of learning game design with UDK book and
-
Photoshop. Od pomysłu do projektu
-
3ds max 2010. Ćwiczenia praktyczne
-
Facebook Graph API. Tworzenie rozbudowanych rozwiązań we Flashu
-
Flash CS5 PL Professional. Ćwiczenia praktyczne
-
Automating ActionScript Projects with Eclipse and Ant. Code, Compile, Debug and Deploy Faster
-
Unity 3.x Game Development by Example Beginner's Guide. A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.x
-
ActionScript Developer's Guide to Robotlegs. Building Flexible Rich Internet Applications
-
Quick Guide to Flash Catalyst. A Designer's Guide to Visual Development
-
Flash CS5.5: The Missing Manual. 6th Edition
-
Google Picasa. Ćwiczenia praktyczne
-
Learning ActionScript 3.0. A Beginner's Guide. 2nd Edition
-
Flash CS5: The Missing Manual
-
Photoshop CS5: The Missing Manual
-
Search Engine Optimization for Flash. Best practices for using Flash on the web
-
Learning Flash Media Server 3
-
Learning ActionScript 3.0. The Non-Programmer's Guide to ActionScript 3.0
-
Flash CS3: The Missing Manual
-
ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
-
ActionScript 3.0 Cookbook. Solutions for Flash Platform and Flex Application Developers
-
Perl Graphics Programming. Creating SVG, SWF (Flash), JPEG and PNG files with Perl
-
UXUI. Design Zoptymalizowany. Workshop Book
-
Wystrzegaj się futury
-
Podaj dalej. Design nauczanie, życie
-
Inkscape. Ćwiczenia praktyczne
-
CorelDRAW Graphics Suite 11 PL. Kompendium
-
Od skanera do drukarki
-
Photoshop CC: The Missing Manual. Covers 2014 release. 2nd Edition
-
Learning Game Physics with Bullet Physics and OpenGL. Practical 3D physics simulation experience with modern feature-rich graphics and physics APIs
-
Flash CS6: The Missing Manual
-
Photoshop CS4: The Missing Manual. The Missing Manual
-
Flash CS4: The Missing Manual. The Missing Manual. 3rd Edition
-
The Photoshop CS4 Companion for Photographers. Portable Photoshop Advice You Can Take Anywhere
-
The ActionScript 3.0 Quick Reference Guide: For Developers and Designers Using Flash. For Developers and Designers Using Flash CS4 Professional
-
ActionScript 3.0 Design Patterns. Object Oriented Programming Techniques
-
Photoshop LAB. Zagadka kanionu i inne tajemnice najpotężniejszej przestrzeni barw. Wydanie II
-
Multimedia i grafika komputerowa. Podręcznik do nauki zawodu technik informatyk
-
Real World Camera Raw i Photoshop CS3/CS3 PL. Efektywna obróbka cyfrowych zdjęć
-
Flash CS3 Professional PL. Techniki zaawansowane. Klatka po klatce
-
Real World Adobe Creative Suite 2. Edycja polska
-
ABC grafiki komputerowej i obróbki zdjęć
-
Macromedia Flash 8 ActionScript. Oficjalny podręcznik
-
Elementy graficzne na stronach WWW
-
Tablice informatyczne. Flash MX 2004 ActionScript
-
CorelDRAW 12. Oficjalny podręcznik
-
Director MX. Szybki start
-
GIMP. Domowe studio graficzne. Ćwiczenia
-
CorelDRAW 10. Praktyczne projekty