Opis ebooka: Flash CS5: The Missing Manual
Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.
- Learn animation basics. Find everything you need to know to get started with Flash
- Master the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examples
- Use 3D effects. Rotate and put objects in motion in three dimensions
- Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions
- Speed up development. Use templates, code snippets, and motion presets
- Design applications. Get an intro to building full desktop applications with Flash and Adobe AIR
- Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples
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Ebooka "Flash CS5: The Missing Manual" przeczytasz na:
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Szczegóły ebooka
- ISBN Ebooka:
- 978-14-493-9373-1, 9781449393731
- Data wydania ebooka:
- 2010-05-19 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku ePub:
- 22.4MB
- Rozmiar pliku Mobi:
- 22.4MB
Spis treści ebooka
- Flash CS5: The Missing Manual
- SPECIAL OFFER: Upgrade this ebook with OReilly
- A Note Regarding Supplemental Files
- The Missing Credits
- About the Author
- About the Creative Team
- Acknowledgements
- The Missing Manual Series
- Introduction
- Whats New in Flash Professional CS5
- Animation ABCs
- Flash in a Nutshell
- The Very Basics
- About This Book
- Macintosh and Windows
- About the Outline
- AboutTheseArrows
- Living Examples
- About MissingManuals.com
- Safari Books Online
- one. Creating a Flash Animation
- 1. Getting Around Flash
- Starting Flash
- A Tour of the Flash Workspace
- Menu Bar
- The Stage
- The Timeline
- Panels and Toolbars
- Toolbars
- Tools Panel
- Selection and drawing tools
- View tools
- Color tools
- Options tools
- Properties Panel
- Properties subpanels
- 1. Getting Around Flash
- Library Panel
- Other Flash Panels
- The Flash CS5 Test Drive
- Open a Flash File
- Explore the Properties Panel
- Resize the Stage
- Zoom In and Out
- Make It Move
- Play an Animation
- Save a File
- 2. Creating Simple Drawings
- Plan Before You Draw
- Creating a Storyboard
- Five Questions for a Better Result
- Plan Before You Draw
- Preparing to Draw
- Setting Document Properties
- Changing the size of the stage
- Setting Document Properties
- Adding Measurement Guides
- Drawing a Shape
- Choosing a Drawing Mode
- Merge Drawing Mode
- When to use merge drawing mode
- Merge Drawing Mode
- Object Drawing Mode
- When to use object drawing mode
- Using Merge Mode and Object Mode Together
- Selecting Objects on the Stage
- Selection tool (shortcut key: V)
- Subselection tool (shortcut key: A)
- Lasso tool
- Essential Drawing Terms
- Creating Original Artwork
- Drawing and Painting with Tools
- Line tool
- Pencil tool
- Pen tool
- Brush tool
- Arranging drawn objects forward and backward
- Shape tools: Oval, Rectangle, and PolyStar
- Drawing and Painting with Tools
- Aligning Objects with the Align Tools
- Erasing Mistakes with the Eraser Tool
- Configuring the Eraser
- Cutting out an irregular shape from another object
- Copying and Pasting Drawn Objects
- Adding Color
- Changing the Color of a Stroke (Line)
- Coloring strokes with the Properties panel
- Coloring strokes with the Ink Bottle tool
- Changing the Color of a Stroke (Line)
- Changing the Color of a Fill
- Coloring fills with the Properties panel
- Coloring fills with the Paint Bucket tool
- 3. Animate Your Art
- Frame-by-Frame Animation
- Creating a Frame-by-Frame Animation
- Test Your Frame-by-Frame Animation
- Frame-by-Frame Animation
- Editing Your Frame-by-Frame Animation
- Selecting Frames and Keyframes
- Inserting and Deleting Keyframes and Frames
- Inserting keyframes
- Inserting static frames
- Clearing a keyframe
- Deleting frames
- Making It Move with Motion Tweens
- Tweening a Symbol's Dimension Properties
- Changing dimensions with the Transform tool
- Tweening a Symbol's Dimension Properties
- Copying and Pasting Frames
- Reversing Frames in a Frame Span
- Editing the Motion Path
- Moving the Motion Path
- Adding Curves to the Motion Path
- Moving End Points on the Motion Path
- Copying and Pasting a Motion Path
- Copying and Pasting Properties
- Shape Tweening (Morphing)
- Shape Hints
- Using Multiple Layers for Shape Tweens
- Classic Tween
- two. Advanced Drawing and Animation
- 4. Organizing Frames and Layers
- Working with Frames
- Copying and Pasting Frames
- Moving Frames and Keyframes
- Editing Multiple Frames
- Working with Frames
- Working with Multiple Layers
- Showing and Hiding Layers
- Hiding a layer
- Showing a layer
- Hiding (or showing) all layers except the one you're currently editing
- Showing and Hiding Layers
- Working with Layers
- Renaming Layers
- Copying and Pasting Layers
- Reordering (Moving) Layers
- Deleting a Layer
- Locking and Unlocking Layers
- 4. Organizing Frames and Layers
- Organizing Layers
- Outline View
- Organizing Layers with Folders
- Creating layer folders
- Deleting a layer folder
- Spotlight Effect Using Mask Layers
- 5. Advanced Drawing and Coloring
- Selecting Graphic Elements
- The Selection Tool
- Selecting a graphic element
- Selecting part of a shape or object
- Moving and reshaping (transforming) with the Selection tool
- The Selection Tool
- The Subselection Tool
- The Lasso Tool
- Freehand selecting with the Lasso
- Polygon selecting with the Lasso
- Combining freehand and polygon modes
- Selecting ranges of color in bitmaps with the Magic Wand
- Selecting Graphic Elements
- Manipulating Graphic Elements
- Modifying Object Properties
- Moving, Cutting, Pasting, and Copying
- Moving graphics
- Cutting graphics
- Copying graphics
- Pasting graphics
- Transforming Objects
- Scaling objects
- Rotating objects
- Skewing objects
- Distorting objects
- Applying an envelope transform
- Moving and Rotating Objects in 3-D
- Rotating (transforming) objects three-dimensionally
- Moving (translating) objects in three dimensions
- Adjusting the perspective and vanishing point in 3-D
- Stacking Objects
- Converting Strokes to Fills
- Aligning Objects
- Snapping
- Guide layers
- Spray Painting Symbols
- Drawing with the Deco Tool
- Advanced Color and Fills
- Color Basics
- RGB and HSB
- Creating Custom Colors
- Specifying Colors for ActionScript
- Saving Color Swatches
- Using an Image As a Fill "Color"
- Applying a Gradient
- Importing a Custom Color Palette
- Copying Color with the Eyedropper
- 6. Choosing and Formatting Text
- Text Questions
- Choosing TLF or Classic Text
- Choose a Text Type
- TLF text types
- Classic text types
- Choose a Text Type
- About Typefaces and Fonts
- Adding Text to Your Document
- Changing Text Position, Height, and Width
- Rotating, Skewing, and Moving in 3-D
- Changing Text Color
- Creating a Text Hyperlink
- Creating a Hyperlink Using Classic Text
- Choosing and Using Text Containers
- Creating Vertical Text Containers
- Multiline and Single-Line Text Containers
- Applying Advanced Formatting to Text
- TLF text typography
- Classic text typography
- Create a Multi-Column Text Container
- Flow Text from One Container to Another
- Disconnect flowing text
- Animating Text Without ActionScript
- Experimenting with Animated Text
- Moving Text in Three Dimensions
- Text Properties by Subpanel
- Text Engine Properties
- Position and Size
- 3D Position and View (TLF Text Only)
- Character
- Advanced Character (TLF Text Only)
- Paragraph
- Options (Classic Text Only)
- Container and Flow (TLF Text Only)
- Color Effect (TLF Text Only)
- Display (TLF Text Only)
- Filters
- 7. Reusable Flash: Symbols and Templates
- Symbols and Instances
- Graphic Symbols
- Converting an existing image to a graphic symbol
- Creating a graphic symbol in symbol editing mode
- Using a graphic symbol (creating an instance of a graphic symbol)
- Editing an instance of a graphic symbol
- Editing a graphic symbol
- Deleting a graphic symbol
- Graphic Symbols
- Multiframe Graphic Symbols
- Creating a multiframe graphic symbol
- Creating an instance of a multiframe graphic symbol
- Editing an instance of a multiframe graphic symbol
- Editing a multiframe graphic symbol
- Deleting a multiframe graphic symbol
- Symbols and Instances
- Movie Clip Symbols
- Creating a movie clip symbol
- Creating an instance of a movie clip symbol
- Editing a movie clip symbol
- Editing an instance of a movie clip symbol
- Button Symbols
- Creating a button symbol
- Using a button symbol (creating an instance of a button symbol)
- Editing an instance of a button symbol
- Editing a button symbol
- Templates
- Opening a Prebuilt Template
- Customizing the Photo Album Template
- Create Your Own Template
- 8. Advanced Tweens with the Motion Editor
- Applying Motion Presets
- Saving a Custom Motion Preset
- Deleting motion presets
- Saving a Custom Motion Preset
- Applying Motion Presets
- Modifying a Motion Preset
- Changing the Motion Path
- Deleting a Motion Path
- Copying and Pasting a Motion Path
- Orienting Tweened Objects to a Motion Path
- Other things you can do in the Rotation subpanel
- Swapping the Tweened Object
- Editing a Tween Span
- Viewing and Editing Property Keyframes in the Timeline
- Copying Properties Between Property Keyframes
- A Tour of the Motion Editor
- Workflow for Common Tweens
- Adding and Removing Property Keyframes
- Moving Property Keyframes
- Fine-Tuning Property Changes
- Adding and Removing Color Effects
- Using Filters in Tweens
- Customizing Your Motion Editor View
- Getting the best view property graphs
- Changing Transparency with the Motion Editor
- Easing Tweens
- Applying an Ease Preset
- Creating a Custom Ease Preset
- 9. Realistic Animation with IK Bones
- Linking Symbols with Bones
- Changing the Pose Layer
- Creating Branching Armatures
- Controlling the Degree of Rotation
- Moving Bones
- Repositioning Symbol Instances
- Changing the Length of a Bone
- Deleting Bones
- Linking Symbols with Bones
- Making Shapes Move with Bones
- Working with Control Points
- Apply Spring to a Motion
- Animating an Armature with ActionScript
- 10. Incorporating Non-Flash Media Files
- Importing Graphics
- Importing Illustrator Graphics Files
- Importing Photoshop Graphic Files
- Import options for bitmaps
- Import options for text
- Other Photoshop import options
- Importing Fireworks Graphics
- Import Options for Graphics
- Import options for objects
- Import options for text
- Import Options for Graphics
- Copying Fireworks Effects and Blends
- Editing Bitmaps
- Turning bitmaps into fills
- Turning bitmaps into fills
- Turning bitmaps into vectors
- Turning bitmaps into symbols
- Turning bitmaps into fills
- Importing a Series of Graphics Files
- Exporting Graphics from Flash
- 11. Incorporating Sound and Video
- Incorporating Sound
- Importing Sound Files
- Adding an Imported Sound to a Frame (or Series of Frames)
- Editing Sound Clips in Flash
- Incorporating Sound
- Incorporating Video
- Encoding: Making Flash Video Files
- Batch encoding to save time
- Encoding: Making Flash Video Files
- Encoding Part of a Video Clip
- Resizing and Cropping a Video Clip
- Cropping a video while encoding
- Adding Cue Points to Your Video
- Choosing a Video Codec
- Other Techniques for Reducing Video File Sizes
- Video techniques for reducing file sizes
- Encoding techniques for reducing file sizes
- Preparing to Import Video Files
- Importing Video Files
- Importing a Flash Video File Stored on Your Computer
- Deploying your Flash video on the web
- Importing a Flash Video File Stored on Your Computer
- Importing a Flash Video from the Web
- Customizing the Video Playback Component
- three. Adding Interactivity
- 12. Introduction to ActionScript 3
- Getting to Know ActionScript 3
- The Flash/ActionScript Partnership
- ActionScript 3
- ActionScript vs. JavaScript and Other Languages
- ActionScript 3 Spoken Here
- Getting to Know ActionScript 3
- Beginning Your ActionScript Project
- Writing ActionScript Code in the Timeline
- Using the Script Pane Toolbar
- Writing Code in an ActionScript File
- 12. Introduction to ActionScript 3
- Object-Oriented Thinking
- ActionScript Classes
- Changing an Object's Properties
- Functions and Methods Put the Action in ActionScript
- Events
- Using Data Types, Variables, and Constants
- Numbers
- Number
- int
- uint
- Numbers and Operators
- Precedence and parentheses
- Numbers
- Strings
- Strings and operators
- Boolean
- Booleans and operators
- Arrays
- ActionScript Built-in Data Types
- MovieClip
- TextField and TLFTextField
- SimpleButton
- Date
- Variables
- Declaring variables
- Constants
- Declaring constants
- Conditionals and Loops
- Conditionals: if() and switch() Statements
- if() statements test a condition
- ifelse if statements choose from many options
- switch() statements choose from many options
- Conditionals: if() and switch() Statements
- Loops: while() and for() Statements
- while() statements repeat tasks when a condition is met
- for() statements repeat tasks a specific number of times
- Combining ActionScript's Building Blocks
- 13. Controlling Actions with Events
- How Events Work
- Mouse Events
- Getting Help for Events and Event Listeners
- Creating a Rollover with a Mouse Event
- Add Statements to an Event Listener
- Applying mouse events to other projects
- Creating a Tabbed Window with Mouse Events
- Setting the Stage for Tabbed Folder Display
- Planning Before Coding
- Testing your work so far
- Copy-and-Tweak Coding
- Modifying tabbed windows for projects
- Keyboard Events and Text Events
- Using Event Properties
- Capturing Text Input with TextEvent
- Keeping Time with TimerEvent
- Removing Event Listeners
- In Case of Other Events
- 14. Organizing Objects with the Display List
- The Display List: Everything in Its Place
- When Display Objects are Display Object Containers
- The Display List: Everything in Its Place
- Adding Objects to the Display List
- Add a Second Object to the Display List
- Using trace() to Report on the Display List
- Placing Objects Inside Display Containers
- Modifying display containers
- Moving Objects from One Container to Another
- Removing Objects from the Display List
- Managing the Stacking Order
- Adding Display Objects by Index Position
- Removing Display Objects by Index Position
- Getting the Name or Index Position of a Display Object
- Swapping the Position of Two Children
- Summary of Properties and Methods
- DisplayObjectContainer Properties
- DisplayObjectContainer Methods
- 15. Controlling the Timeline and Animation
- Slowing Down (or Speeding Up) Animation
- Setting a Document Frame Rate
- Setting a Frame Rate with ActionScript
- Slowing Down (or Speeding Up) Animation
- Timeline Stop and Go
- Using ActionScript to Start a Timeline
- Organizing Your Animation
- Working with Labeled Frames
- Adding a Frame Label
- Targeting a frame label with ActionScript
- Working with Labeled Frames
- Working with Scenes
- Creating a scene
- Renaming a scene
- Reorganizing scenes
- Targeting a scene with ActionScript
- Looping a Series of Frames
- Reversing a Series of Frames
- Reversing Frames in the Timeline
- 16. Components for Interactivity
- Adding Components
- Making Button Components Work with ActionScript
- Modifying Components in the Properties Panel
- Adding a ColorPicker Component
- Modifying the ColorPicker with ActionScript
- Adding Components
- The Built-In Components
- User Interface Components
- Button
- CheckBox
- ColorPicker
- ComboBox
- DataGrid
- Label
- List
- NumericStepper
- ProgressBar
- RadioButton
- ScrollPane
- Slider
- TextArea
- TextInput
- TileList
- UILoader
- UIScrollBar
- User Interface Components
- Finding Additional Components
- 17. Choosing, Using, and Animating Text
- What Font Does Your Audience Have?
- Embedding Fonts in Your SWF file
- What Font Does Your Audience Have?
- Controlling Text with ActionScript
- ActionScript Text: String Theory
- Creating a New String
- Joining Strings
- Using TextField's appendText() Method
- Adding Line Breaks to a String
- Finding a String Within a String
- Replacing Words or Characters in a String
- Converting Strings to Uppercase or Lowercase
- Creating Text Fields with ActionScript
- Positioning, Sizing, and Formatting a Text Field
- Formatting the Text Field's Background and Border
- Adjust the Space Between Text and Border
- Autosizing a Text Field
- Formatting Characters and Paragraphs
- Formatting with HTML and CSS
- HTML and CSS Philosophical Differences
- Using HTML Text in Flash
- Creating a Hyperlink with HTML
- Using CSS to Format Classic Text in Flash
- Formatting Text with an External CSS File
- Choosing the Right Text Formatting System
- 18. Drawing with ActionScript
- What's the Point?
- Beginning with the Graphics Class
- Drawing Lines
- Drawing Curves
- Drawing Built-in Shapes
- Drawing Irregular Shapes
- Making Drawings Move
- Using ActionScript's TimerEvent to Animate Drawings
- Moving Objects Independently
- Shape, Sprite, and Movie Clip for Drawings
- Removing Lines and Shapes
- four. Debugging and Delivering Your Animation
- 19. Testing and Debugging Your Animation
- Testing Strategies
- Planning Ahead
- Separate potentially troublesome elements
- Reuse as much as possible
- Be generous with comments
- Stick with consistent names
- Planning Ahead
- Techniques for Better Testing
- Testing Strategies
- 19. Testing and Debugging Your Animation
- Testing on the Stage
- Testing in Flash Player
- Testing Inside a Web Page
- Testing Download Time
- Simulating Downloads
- Pinpointing bottlenecks with a bandwidth profiler report
- Simulating Downloads
- The Art of Debugging
- Checking with the Syntax Checker
- Finding Errors with the Compiler Errors Panel
- Using the Output Panel and trace() Statement
- Analyzing Code with the Debugger
- Setting and Working with Breakpoints
- 20. Publishing and Exporting
- Optimizing Flash Documents
- Ten Optimization Strategies
- 1. Use as few keyframes and property keyframes as possible
- 2. Choose the Pencil tool over the Brush tool
- 3. Choose solid over dashed or dotted lines
- 4. Optimize curves and shapes
- 5. Use symbols
- 6. Avoid bitmaps (or optimize them)
- 7. Keep sound clips to a minimum (or optimize them)
- 8. Group elements
- 9. Avoid the extraneous
- 10. Tell Flash to keep your file size down
- Ten Optimization Strategies
- Optimizing Flash Documents
- Publishing Your Animations
- Publishing as a Compiled Flash (.swf) File
- Publishing As a Web Page
- Publishing a Frame as a Static Image File
- Publishing a static GIF
- Publishing a JPEG
- Publishing a PNG
- Publishing as an Animated GIF
- Publishing As a Standalone Projector
- Exporting Flash to Other Formats
- Exporting the Contents of a Single Frame
- Exporting an Entire Animation
- 21. Introducing Adobe AIR
- Meet Adobe AIR
- Differences Between AIR and Flash
- Meet Adobe AIR
- Creating Your First AIR Application
- Create a Code Signing Certificate
- Convert a Flash Animation to AIR
- Publish Your AIR Application
- Manually Install Adobe AIR Runtime
- five. Appendixes
- A. Installation and Help
- Flash CS5 Minimum System Requirements
- Installing and Activating Flash Professional CS5
- First steps for Windows
- First steps for Windows
- First steps for Macs
- Running the installer (Windows and Mac)
- First steps for Windows
- Uninstalling and Deactivating Flash Professional CS5
- For Windows
- For Windows
- For Macs
- For Windows
- A. Installation and Help
- Getting Help from Flash
- Flash Documentation: The Help Page
- ActionScript 3.0 Reference
- Flash Video Workshop Tutorials
- Getting Help from Adobe
- Online Articles, FAQs, and Sample Code
- Forums
- Direct Person-to-Person Help
- More Flash Books
- Finding Flash Gurus
- B. Flash Professional CS5, Menu by Menu
- File
- New
- Open
- Browse in Bridge
- Open Recent
- Close
- Close All
- Save
- Save As
- Save as Template
- Check In
- Save All
- Revert
- Import
- Export
- Publish Settings
- Publish Preview
- Publish
- AIR Settings
- File Info
- Share My Screen
- Page Setup
- Print Margins (Mac only)
- Send (Windows only)
- Exit (Mac: FlashQuit Flash)
- File
- Edit
- Undo
- Redo
- Cut
- Copy
- Paste in Center
- Paste in Place
- Clear
- Duplicate
- Select All
- Deselect All
- Find and Replace
- Find Next
- Timeline
- Remove Frames
- Cut Frames
- Copy Frames
- Paste Frames
- Clear Frames
- Select All Frames
- Copy Motion
- Copy Motion as ActionScript 3.0
- Paste Motion
- Paste Motion Special
- Edit Symbols/Document
- Edit Selected
- Edit in Place
- Edit All
- Preferences (Mac: FlashPreferences)
- Customize Tools Panel (Mac: FlashCustomize Tools Panel)
- Font Mapping (Mac: FlashFont Mapping)
- Keyboard Shortcuts (Mac: FlashKeyboard Shortcuts)
- View
- Go To
- Zoom In
- Zoom Out
- Magnification
- Preview Mode
- Outlines
- Fast
- Anti-Alias
- Anti-Alias Text
- Full
- Pasteboard
- Rulers
- Grid
- Guides
- Snapping
- Snap Align
- Snap to Grid
- Snap to Guide
- Snap to Pixels
- Snap to Objects
- Edit Snapping
- Hide Edges
- Show Shape Hints
- Show Tab Order
- Insert
- New Symbol
- Motion Tween
- Shape Tween
- Classic Tween
- Timeline
- Layer
- Layer Folder
- Frame
- Keyframe
- Blank Keyframe
- Scene
- Modify
- Document
- Convert to Symbol
- Break Apart
- Bitmap
- Swap Bitmap
- Trace Bitmap
- Symbol
- Swap Symbol
- Duplicate Symbol
- Shape
- Advanced Smooth
- Advanced Straighten
- Optimize
- Convert Lines to Fills
- Expand Fill
- Soften Fill Edges
- Add Shape Hint
- Remove All Hints
- Combine Objects
- Delete Envelope
- Union
- Intersect
- Punch
- Crop
- Timeline
- Distribute to Layers
- Layer Properties
- Reverse Frames
- Synchronize Symbols
- Convert to Keyframes
- Clear Keyframe
- Convert to Blank Keyframes
- Transform
- Free Transform
- Distort
- Envelope
- Scale
- Rotate and Skew
- Scale and Rotate
- Rotate 90 degrees CW
- Rotate 90 degrees CCW
- Flip Vertical
- Flip Horizontal
- Remove Transform
- Arrange
- Bring to Front
- Bring Forward
- Send Backward
- Send to Back
- Lock
- Unlock All
- Align
- Left
- Horizontal Center
- Right
- Top
- Vertical Center
- Bottom
- Distribute Widths
- Distribute Heights
- Make Same Width
- Make Same Height
- To Stage
- Group
- Ungroup
- Text
- Font
- Size
- Style
- Align
- Letter Spacing
- Scrollable
- Check Spelling
- Spelling Setup
- Font Embedding
- Commands
- Manage Saved Commands
- Get More Commands
- Run Command
- Convert Symbol to Flex Component
- Convert Symbol to Flex Container
- Copy Font Name for ActionScript
- Copy Motion as XML
- Export Motion XML
- Import Motion XML
- Control
- Play
- Rewind
- Go To End
- Step Forward One Frame
- Step Backward One Frame
- Test Movie
- Test Scene
- Delete ASO Files
- Delete ASO Files and Test Movie
- Loop Playback
- Play All Scenes
- Enable Simple Frame Actions
- Enable Simple Buttons
- Enable Live Preview
- Mute Sounds
- Debug
- Debug Movie
- Continue
- End Debug Session
- Step In
- Step Over
- Step Out
- Remove All Breakpoints
- Begin Remote Debug Session
- Window
- Duplicate Window
- Toolbars
- Main
- Controller
- Edit Bar
- Timeline
- Motion Editor
- Tools
- Properties
- Library
- Common Libraries
- Motion Presets
- Actions
- Code Snippets
- Behaviors
- Compiler Errors
- Debug Panels
- Movie Explorer
- Output
- Align
- Color
- Info
- Swatches
- Transform
- Components
- Component Inspector
- Other Panels
- Accessibility
- History
- Scene
- Screens
- Strings
- Web Services
- Project
- Extensions
- Access CS Live
- CS News and Resources
- Kuler
- Workspace
- Hide Panels
- Help
- Search Field (Mac Only)
- Flash Help
- Flash Support Center
- Adobe Product Improvement Program
- Flash Exchange
- Omniture
- Manage Extensions
- Adobe Online Forums
- Complete/Update Adobe ID Profile
- Deactivate
- Updates
- About Adobe Flash CS5 Professional (Mac: FlashAbout Flash)
- Index
- About the Author
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