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Blender 3D Basics. The complete novice's guide to 3D modeling and animation Gordon Fisher, Ton Roosendaal

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Blender 3D Basics. The complete novice's guide to 3D modeling and animation Gordon Fisher, Ton Roosendaal - okladka książki

Blender 3D Basics. The complete novice's guide to 3D modeling and animation Gordon Fisher, Ton Roosendaal - okladka książki

Autorzy:
Gordon Fisher, Ton Roosendaal
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
468
Dostępne formaty:
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     Mobi

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Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world ñ and it's free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience.
Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation.
Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.

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O autorze książki

Gordon Fisher got his start in computer graphics, working with industry pioneers at Information International, Inc. Since then, he has made 3D animation for clients including the U.S. Army, Ford Motor Co., the Dallas Cowboys, the Southeastern Conference, Costco, and Southwest Airlines. He has been using Blender professionally since 2002, and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His short film, Land and Sky, made with Blender, was shown at the Ozark Foothills Film Fest. His work has been displayed at the National Air and Space Museum. He is the Creative Director for Point Happy Interactive and spends his spare time as a bicycling advocate and space activist. He has written articles about 3D modeling and animation for the American Modeler magazine and Digital Video Producer e-zine.

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