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Learn Blender Simulations the Right Way. Transform your artistic vision into stunning, realistic simulations with Blender 4.0 - Second Edition Stephen Pearson

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Learn Blender Simulations the Right Way. Transform your artistic vision into stunning, realistic simulations with Blender 4.0 - Second Edition Stephen Pearson - okladka książki

Learn Blender Simulations the Right Way. Transform your artistic vision into stunning, realistic simulations with Blender 4.0 - Second Edition Stephen Pearson - okladka książki

Autor:
Stephen Pearson
Serie wydawnicze:
Learning
Ocena:
Ready to unleash the power of visual effects? From explosive movie scenes to mind-bending game animations, VFX artistry is transforming entertainment—and you can master it with Blender specialist Stephen Pearson, drawing from his decade of industry experience and track record of teaching thousands through best-selling VFX courses.
While Blender is packed with features for 3D modeling, animation, and compositing, this guide focuses on its VFX capabilities to equip you to create stunning digital effects. It gives you a deep understanding of how to create and render realistic simulations and animations in Blender using both Eevee and Cycles. This book walks you through five physics-based simulations: fluid (fire, smoke, and liquid), rigid bodies, soft bodies, cloth, and dynamic paint. Each chapter starts by explaining how a simulation type works in Blender, covering all essential settings and values, while also covering practical examples to help you learn how to diagnose common issues and troubleshoot. You'll put your skills to the test with nine hands-on projects, including a campfire, waterfall, explosion, waving flag, and a burning effect.
By the end of the book, you’ll have built a portfolio of animations, mastered combining multiple simulations, and developed the skills to create professional-quality VFX projects in Blender.

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O autorze książki

Stephen Pearson is a 3D artist, graphic designer, video producer, and the founder of BlenderMadeEasy. He has worked in the 3D industry for over 8 years and has produced several best-selling courses on architectural visualization, Visual Effects (VFX) simulations, and animation. He started using Blender in 2014 as a fun hobby, but now he uses it to teach other 3D artists around the world. In his spare time, he enjoys riding motorcycles and creating artwork.

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