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    Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition Harrison Ferrone - okładka ebooka

    Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition Harrison Ferrone - okładka ebooka

    Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition Harrison Ferrone - okładka audiobooka MP3

    Learning C# by Developing Games with Unity 2020. An enjoyable and intuitive approach to getting started with C# programming and Unity - Fifth Edition Harrison Ferrone - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    366
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    PDF
    ePub
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    Ebook

    209,00 zł

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    Do przechowalni

    Over the years, the Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language that can be applied in a wide array of application areas. This book presents a clear path for learning C# programming from the ground up without complex jargon or unclear programming logic, all while building a simple game with Unity.
    This fifth edition has been updated to introduce modern C# features with the latest version of the Unity game engine, and a new chapter has been added on intermediate collection types. Starting with the basics of software programming and the C# language, you’ll learn the core concepts of programming in C#, including variables, classes, and object-oriented programming. Once you’ve got to grips with C# programming, you’ll enter the world of Unity game development and discover how you can create C# scripts for simple game mechanics. Throughout the book, you’ll gain hands-on experience with programming best practices to help you take your Unity and C# skills to the next level.
    By the end of this book, you’ll be able to leverage the C# language to build your own real-world Unity game development projects.

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    O autorze ebooka

    Harrison Ferrone jest inżynierem. Pisze dokumentacje techniczne dla firmy Microsoft, a także tworzy treści instruktażowe dla serwisów LinkedIn i Pluralsight. Publikuje artykuły na raywenderlich.com, prowadzi również działalność dydaktyczną. Kiedy nie pracuje, zajmuje się kotami, czyta książki i z nostalgią wspomina lektury szkolne.

    Harrison Ferrone - pozostałe książki

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