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    Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up - Seventh Edition

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up - Seventh Edition Harrison Ferrone - okładka ebooka

    Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up - Seventh Edition Harrison Ferrone - okładka ebooka

    Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up - Seventh Edition Harrison Ferrone - okładka audiobooka MP3

    Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up - Seventh Edition Harrison Ferrone - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    460
    Dostępne formaty:
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    ePub

    Ebook

    119,00 zł

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    Do przechowalni

    It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!



    Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.



    This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.



    You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.



    Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

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    O autorze ebooka

    Harrison Ferrone jest inżynierem. Pisze dokumentacje techniczne dla firmy Microsoft, a także tworzy treści instruktażowe dla serwisów LinkedIn i Pluralsight. Publikuje artykuły na raywenderlich.com, prowadzi również działalność dydaktyczną. Kiedy nie pracuje, zajmuje się kotami, czyta książki i z nostalgią wspomina lektury szkolne.

    Harrison Ferrone - pozostałe książki

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