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Building Open World Landscapes with Unreal Engine 5. Craft immersive procedural open world environments in UE5 David Ignacio García, Ramon Olivero

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Building Open World Landscapes with Unreal Engine 5. Craft immersive procedural open world environments in UE5 David Ignacio García, Ramon Olivero - okladka książki

Building Open World Landscapes with Unreal Engine 5. Craft immersive procedural open world environments in UE5 David Ignacio García, Ramon Olivero - okladka książki

Autorzy:
David Ignacio García, Ramon Olivero
Serie wydawnicze:
Hands-on
Ocena:
Creating expansive and immersive open worlds in Unreal Engine 5 can be daunting for both beginners and seasoned developers. In this book, the author leverages his vast experience in crafting immersive Unreal Engine environments to help you tackle this challenge head-on by unlocking the full potential of Unreal Engine 5's capabilities.
You’ll level up from novice to master in open world landscape creation as you learn to use UE5’s tools like Landscape Mode, Foliage Mode, and related features. Through practical projects, you’ll get to grips with sculpting terrains that evoke emotion, designing materials that bring surfaces to life, and creating lush, realistic foliage to transform your landscapes into vibrant ecosystems. The book covers level design techniques, world composition from levels, and world partition for seamless integration of expansive environments. Additionally, it shows you how to manage large open worlds efficiently using streaming methods and enhance visual fidelity with real-time lighting and post-processing techniques. You’ll be fully equipped to optimize your creations for smooth performance across various platforms.
By the end of this Unreal Engine book, you'll have mastered the art of creating a portfolio of impressive open world creations.

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O autorze książki

Ramón is an architect and a specialist in 3D environment construction and BIM management. He began his career as a BIM Manager, gradually transitioning into a CG Artist focused on photorealistic environments, animation, and VFX for audiovisual productions. His pursuit of innovation led him to master various rendering engines until he discovered Unreal Engine in 2017, adopting it as his primary tool for creating interactive environments. His expertise as a technical artist has enabled him to contribute as an instructor and mentor in the Unreal Fellowship. Driven by curiosity, he continuously explores the limits of Unreal Engine 5, applying its capabilities across industries such as AEC, Broadcast, Animation, and ICVFX.

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