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Blender 3D By Example. Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! Gordon Fisher, Romain Caudron, Pierre-Armand Nicq

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Blender 3D By Example. Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! Gordon Fisher, Romain Caudron, Pierre-Armand Nicq - okladka książki

Blender 3D By Example. Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step! Gordon Fisher, Romain Caudron, Pierre-Armand Nicq - okladka książki

Autorzy:
Gordon Fisher, Romain Caudron, Pierre-Armand Nicq
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Bądź pierwszym, który oceni tę książkę
Stron:
334
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O autorach książki

Gordon Fisher got his start in computer graphics, working with industry pioneers at Information International, Inc. Since then, he has made 3D animation for clients including the U.S. Army, Ford Motor Co., the Dallas Cowboys, the Southeastern Conference, Costco, and Southwest Airlines. He has been using Blender professionally since 2002, and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His short film, Land and Sky, made with Blender, was shown at the Ozark Foothills Film Fest. His work has been displayed at the National Air and Space Museum. He is the Creative Director for Point Happy Interactive and spends his spare time as a bicycling advocate and space activist. He has written articles about 3D modeling and animation for the American Modeler magazine and Digital Video Producer e-zine.
Romain Caudron is a French 2D/3D artist. He is a cofounder and CG artist of Main Digitales, a new video game studio in Montpellier in the south of France, and he specializes in virtual reality. Also, he is an assistant to Patrice Stellest, the Swiss contemporary artist. Romain has had a mostly self-taught career, but he received a master's degree in cinema and game design from Paul Valery University, Montpellier III, France. Then, he studied 3D animation using CGTrainer. His interest in hacker culture and open source software led him to start working with Blender in 2012. Before this book, in 2014, he was a reviewer on Blender Cycles: Materials and Textures Cookbook by Enrico Valenza.
Pierre-Armand Nicq started learning how to generate 3D images with Blender 2.4x at a young age. He is really passionate about all types of multimedia creation and uses Blender for projects such as 3D images/animations and games. He codes in different programming languages, such as C/C++, C#, AS3, JavaScript, and PHP, to create games and other kinds of programs. Pierre-Armand loves to share his knowledge. This is why he founded a French YouTube channel (https://www.youtube.com/ToutApprendre). It has more than 9,500 subscribers and 200 tutorials about 3D and programming. Currently, he is in his fifth and last year of school at IIM (Paris/La Défense). During his free time, he loves to play jazz music, participate in GameJams, and perform card tricks.

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