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Unreal Engine 5 for Beginners. Dive into the world of game development with Unreal Engine 5 to build amazing 3D games

Język publikacji: 1
Autor:
Sargey Rose
Unreal Engine 5 for Beginners. Dive into the world of game development with Unreal Engine 5 to build amazing 3D games Sargey Rose - okladka książki

Unreal Engine 5 for Beginners. Dive into the world of game development with Unreal Engine 5 to build amazing 3D games Sargey Rose - okladka książki

Serie wydawnicze:
Learning
Ocena:
Bądź pierwszym, który oceni tę książkę
Unreal Engine 5 is the latest release of Epic Games' game engine, allowing users to create large-scale, dynamic 3D creations easily. This book is a comprehensive introduction for those new to Unreal, which will have you up-to-speed with the fundamentals in no time.
Throughout Unreal Engine 5 for Beginners, this easy-to-follow guide will teach you how to build a sample game from scratch. You'll go from simply installing the software to creating high detail worlds using Nanite, light up the environment with Lumen, and dive into programming to add gameplay elements and UIs. You will also breathe life into your game projects using some of the engine's tools such as the Level Editor, MetaSounds, and Blueprints. Finally, you will debug your game, and create backups. Not only will you understand these concepts on a practical level, but you will also understand some of the underlying theories behind them too.
By the end of the book, you will have a comprehensive understanding of all the basic features of the engine to create simple games from start to end, and it will be a good jumping-off point to exploring more complex Unreal Engine 5 topics.

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O autorze książki

Sargey Rose has a Masters in Games Development Programming and has worked on projects using Unreal Engine 5. Sargey has more than nine years of experience working with Unreal Engine commercially. Specifically, he has used the engine for architecture visualisation, virtual reality entertainment and training, augmented reality multiplayer, and indie game development. Currently, he is the Technical Director at Jawdrop Games and is working on the upcoming multi-platform game, Deathground.

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