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Learn Python Game Development with ChatGPT Micheal Lanham

Język publikacji: 1
Autor:
Micheal Lanham
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
350
Dostępne formaty:
     ePub
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Leverage the power of AI in coding, graphics, design, and intelligence to join the next wave in game development

Key Features
Teaches the core concepts of game development for 2D, 3D, and AI games.
Uses AI to assist and guide the reader across several facets of game development.
Learn to create AI-controlled enemies for your games.

Description
This book is a comprehensive guide to creating interactive and engaging games, leveraging the capabilities of ChatGPT and other advanced AI technologies.

The book starts with prompt engineering and system prompting, building a strong AI foundation for game development. It covers various game genres, from text adventures to 3D shooters, showing AI integration. Each chapter is designed to build on the previous one, ensuring a cohesive learning experience that gradually increases in complexity and depth. Readers will learn game development basics and creative techniques for immersive game worlds. They will use PyZork for text games and Streamlit for enhanced visuals. The book covers AI-generated assets, behavior-driven AI, and advanced topics like isometric world-building and voice-responsive games. Practical projects help readers create their unique games, while GPT agents and AI technologies showcase the future of gaming.

By the end of this journey, readers will have a deep understanding of how to create innovative and engaging games using AI, positioning them at the forefront of modern game development.

What you will learn
Master prompt engineering for building games, game assets, and AI-driven games.
Develop engaging text-based adventures with AI-driven storytelling elements.
Create 2D games from platformers, isometric worlds, and physics.
Design AI opponents with behavior-driven logic and adaptive difficulty.
Introduction to 3D first-person shooters using GPT agents.
Implement voice recognition and text-to-speech in interactive games.

Who this book is for
This book is for aspiring or experienced game developers and indie game studios interested in using generative AI to create games faster and explore new possibilities.

Table of Contents
1. ChatGPT and the Magic of Prompt Engineering
2. Text Adventure: Entering the Enchanted Realm
3. The AI Chronicles: Text Game Evolution
4. 2D Platformer: Leap into Pixelated Fun!
5. Bot Brawls: AI Opponents Enter the Arena
6. Revving up: Cars, Ramps, and Pymunk
7. Building Isometric Worlds
8. Leveling up with GPT Agents and AutoGen
9. Building a 3D First-Person Shooter
10. Games That Respond to Your Voice
11. The Future Beckons: Developing GPT Games

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O autorze książki

Micheal Lanham is a proven software and tech innovator with 20 years of experience. During that time, he has developed a broad range of software applications in areas such as games, graphics, web, desktop, engineering, artificial intelligence, GIS, and machine learning applications for a variety of industries as an R&D developer. At the turn of the millennium, Micheal began working with neural networks and evolutionary algorithms in game development. He was later introduced to Unity and has been an avid developer, consultant, manager, and author of multiple Unity games, graphic projects, and books ever since.

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