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The Ultimate Roblox Game Building Cookbook. Design immersive experiences with easy-to-follow recipes for world and game development

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The Ultimate Roblox Game Building Cookbook. Design immersive experiences with easy-to-follow recipes for world and game development Taylor Field-Draper, Natasha West - okladka książki

The Ultimate Roblox Game Building Cookbook. Design immersive experiences with easy-to-follow recipes for world and game development Taylor Field-Draper, Natasha West - okladka książki

Serie wydawnicze:
Cookbook
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
218
Dostępne formaty:
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     ePub

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Do przechowalni

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult.
The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences.
As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community.
By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.

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O autorze książki

Taylor Field-Draper is a veteran Roblox developer based in Alberta, Canada, who has been creating on the platform for over 15 years, specializing in level and game design, building, and 3D generalist work. At the time of writing this book, he works as the lead producer for special projects at Gamefam where he oversees the direction, conceptualization, and art production for some of Roblox's most popular events, particularly virtual concerts. Prior to working at Gamefam, Taylor was a freelance game developer for numerous Roblox-focused studios and dozens of games that have collectively garnered billions of accumulative visits.

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