ODBIERZ TWÓJ BONUS :: »

Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4 Jessica Plowman

Język publikacji: angielskim
Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4 Jessica Plowman - okladka książki

Unreal Engine Virtual Reality Quick Start Guide. Design and Develop immersive virtual reality experiences with Unreal Engine 4 Jessica Plowman - okladka książki

Autor:
Jessica Plowman
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
178
Dostępne formaty:
     PDF
     ePub
     Mobi

Ebook 29,90 zł najniższa cena z 30 dni

89,90 zł (-10%)
80,91 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

29,90 zł najniższa cena z 30 dni

Poleć tę książkę znajomemu Poleć tę książkę znajomemu!!

Przenieś na półkę

Do przechowalni

Prezent last minute w ebookpoint.pl
With the ability to put players directly in the game, virtual reality gives users the chance to experience digital worlds directly. Nevertheless, many designers are unsure where to start when working with this amazing technology.
With this book, you will learn user experience design processes and create immersive gameplay experiences designed for entertainment and player comfort. Using the power of Unreal Engine 4’s Blueprint visual scripting language, you will build player interaction and locomotion systems from scratch and use these flexible systems to create a sample game, as well as develop functional 2D and 3D user interfaces for players to interact with. And also learn the best practices for creating game art for virtual reality. Finally, you will learn how to test your application with your target audience and finalize your game for distribution.
By the end of this book, you will have the knowledge to be able to make the leap from traditional game development to creating immersive virtual reality experiences using Unreal Engine 4.

Wybrane bestsellery

O autorze książki

Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę
Dodano produkt na półkę
Usunięto produkt z półki
Przeniesiono produkt do archiwum
Przeniesiono produkt do biblioteki

Zamknij

Wybierz metodę płatności

Ebook
80,91 zł
Dodaj do koszyka
Sposób płatności
Zabrania się wykorzystania treści strony do celów eksploracji tekstu i danych (TDM), w tym eksploracji w celu szkolenia technologii AI i innych systemów uczenia maszynowego. It is forbidden to use the content of the site for text and data mining (TDM), including mining for training AI technologies and other machine learning systems.