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3D Game Design with Unreal Engine 4 and Blender. Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Jessica Plowman

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3D Game Design with Unreal Engine 4 and Blender. Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Jessica Plowman - okladka książki

3D Game Design with Unreal Engine 4 and Blender. Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Jessica Plowman - okladka książki

Autor:
Jessica Plowman
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
252
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     ePub
     Mobi

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Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.

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O autorze książki

Jessica Plowman is a game designer and educator who currently resides in the United States. At an early age, she discovered her love for video games and the joy they bring to others. She began teaching students about game development in 2005 and enjoys supporting the dreams of the next generation of developers. She has worked with Unreal technology for over 10 years, and currently teaches students game technology and game design in Sarasota, Florida. When not teaching, she consults on different topics related to Unreal technology and continues to further her education by researching best practices related to both teaching and game development.

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