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Unreal Engine 5 Shaders and Effects Cookbook. Over 50 recipes to help you create materials and utilize advanced shading techniques - Second Edition Brais Brenlla Ramos, Kenneth Pimentel

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Unreal Engine 5 Shaders and Effects Cookbook. Over 50 recipes to help you create materials and utilize advanced shading techniques - Second Edition Brais Brenlla Ramos, Kenneth Pimentel - okladka książki

Unreal Engine 5 Shaders and Effects Cookbook. Over 50 recipes to help you create materials and utilize advanced shading techniques - Second Edition Brais Brenlla Ramos, Kenneth Pimentel - okladka książki

Autorzy:
Brais Brenlla Ramos, Kenneth Pimentel
Serie wydawnicze:
Cookbook
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
402
Dostępne formaty:
     PDF
     ePub

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Do przechowalni

Prezent last minute w ebookpoint.pl
Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.
Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.
By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!

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O autorze książki

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.

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