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    OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console John Donovan - okładka ebooka

    OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console John Donovan - okładka ebooka

    OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console John Donovan - okładka audiobooka MP3

    OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console John Donovan - okładka audiobooks CD

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    119,00 zł

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    Do przechowalni

    The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination.
    OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.

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    O autorze ebooka

    Jack Donovan is a 24-year-old software engineer living in Brooklyn, New York. He graduated from Champlain College in Burlington, Vermont with a BS in game programming and soon after joined IrisVR, a startup founded in Burlington to create oneclick software for architects to visualize models in virtual reality. IrisVR moved to New York City after being accepted into the startup incubator program Techstars and has since moved to an independent office in NoHo, where Jack continues to work. Jack also wrote OUYA Game Development By Example, a book focused on the basics of developing games for the Android-powered OUYA console. Both books use the Unity3D engine for development, which Jack has been using to develop games and software in since 2010.

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