Francisco Barros is a leading 3D artist and educator with over a decade of experience creating stunning visuals for games, films, and architectural visualization. From his early days as a modeler on AAA game titles to his current role as lead environment artist at a major film studio, he has consistently pushed the boundaries of what's possible with real-time 3D graphics.
He has taught 3D modeling and game art at top universities and industry conferences around the world, and his online tutorials and resources have helped countless artists take their skills to the next level. When he's not creating jaw-dropping visuals or teaching others to do the same, he explores the great outdoors with his sketchbook in hand for new ideas and inspiration.