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Mastering OpenCV 4. A comprehensive guide to building computer vision and image processing applications with C++ - Third Edition

Język publikacji: angielskim
Mastering OpenCV 4. A comprehensive guide to building computer vision and image processing applications with C++ - Third Edition Roy Shilkrot, David Millán Escrivá - okladka książki

Mastering OpenCV 4. A comprehensive guide to building computer vision and image processing applications with C++ - Third Edition Roy Shilkrot, David Millán Escrivá - okladka książki

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280
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Do przechowalni

Mastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks.

You’ll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You’ll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You’ll also go beyond the basics of computer vision to implement solutions for complex image processing projects.

By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4.

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O autorze książki

Roy Shilkrot is an assistant professor of computer science at Stony Brook University, where he leads the Human Interaction group. Dr. Shilkrot's research is in computer vision, human-computer interfaces, and the cross-over between these two domains, funded by US federal, New York State, and industry grants. Dr. Shilkrot graduated from the Massachusetts Institute of Technology (MIT) with a PhD, and has authored more than 25 peer-reviewed papers published at premier computer science conferences, such as CHI and SIGGRAPH, as well as in leading academic journals such as ACM Transaction on Graphics (TOG) and ACM Transactions on Computer-Human Interaction (ToCHI).

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