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    Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - okładka ebooka

    Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - okładka ebooka

    Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - okładka audiobooka MP3

    Learning NGUI for Unity. Leverage the power of NGUI for Unity to create stunning mobile and PC games and user interfaces Charles Bernardoff, Charles Bernardoff (EURO) - okładka audiobooks CD

    Ocena:
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    Stron:
    360
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    ePub
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    Ebook

    139,00 zł

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    O autorach ebooka

    Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France. This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin. With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and     Xbox One projects as a freelance Unity 3D developer and game designer.
    Charles Pearson has a Bachelor's degree in Game Design and Level Design from ISART Digital, a video-game school located in Paris, France. This book is both an update and an upgrade of NGUI for Unity, the first book he wrote concerning this plugin. With 4 years of experience as a game designer, level designer, and Unity developer at Cyanide Studio, Playsoft, and Airbus, Charles has worked on the PC versions of Blood Bowl, Dungeonbowl, and Confrontation. He has also worked on mobile games, such as Space Run 3D, Oggy, and Psycho Gnomes, and is currently working on PlayStation 4 and     Xbox One projects as a freelance Unity 3D developer and game designer.

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