ODBIERZ TWÓJ BONUS :: »

jMonkeyEngine 3.0 : Beginner's Guide. Whether you want to design 3D games with Java for love or for money, this is the primer you need to start using the free libraries of jMonkeyEngine 3.0. All hands on, all fun – it makes light work of learning Erlend Sogge Heggen, Ruth Kusterer, Ruth Irene Kusterer

Język publikacji: 1
jMonkeyEngine 3.0 : Beginner's Guide. Whether you want to design 3D games with Java for love or for money, this is the primer you need to start using the free libraries of jMonkeyEngine 3.0. All hands on, all fun ‚Äì it makes light work of learning Erlend Sogge Heggen,  Ruth Kusterer, Ruth Irene Kusterer - okladka książki

jMonkeyEngine 3.0 : Beginner's Guide. Whether you want to design 3D games with Java for love or for money, this is the primer you need to start using the free libraries of jMonkeyEngine 3.0. All hands on, all fun ‚Äì it makes light work of learning Erlend Sogge Heggen,  Ruth Kusterer, Ruth Irene Kusterer - okladka książki

Autorzy:
Erlend Sogge Heggen, Ruth Kusterer, Ruth Irene Kusterer
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
352
Dostępne formaty:
     PDF
     ePub
     Mobi

Ebook 29,90 zł najniższa cena z 30 dni

149,00 zł (-10%)
134,10 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

29,90 zł najniższa cena z 30 dni

Poleć tę książkę znajomemu Poleć tę książkę znajomemu!!

Przenieś na półkę

Do przechowalni

Prezent last minute w ebookpoint.pl
jMonkeyEngine 3.0 is a powerful set of free Java libraries that allows you to unlock your imagination, create 3D games and stunning graphics. Using jMonkeyEngine's library of time-tested methods, this book will allow you to unlock its potential and make the creation of beautiful interactive 3D environments a breeze.jMonkeyEngine 3.0 Beginner's Guide teaches aspiring game developers how to build modern 3D games with Java. This primer on 3D programming is packed with best practices, tips and tricks and loads of example code. Progressing from elementary concepts to advanced effects, budding game developers will have their first game up and running by the end of this book.From basic concepts and project creation to building a complex 3D Game, you will learn to layout 3D scenes, make them interactive and add various multi-media effects.You will find answers to common questions including best practices and approaches, how game characters can act and interact, how to simulate solid walls and physical forces, how to take it online to play over a network and much more.From Zero to Hero, start your journey to make your game idea a reality.

Wybrane bestsellery

O autorze książki

Ruth Kusterer became intrigued by Java and open source software while completing her degree in computational linguistics. In 2005, she joined Sun Microsystems, Inc. as a technical writer for netbeans.org where she wrote 100 NetBeans IDE Tips & Tricks. Since 2010, she has been working for CA Technologies, Inc. where she's a senior technical writer for security software. In her spare time, she hangs out on jMonkeyEngine.org and strives eternally to write the ultimate Java game.

Packt Publishing - inne książki

Zamknij

Przenieś na półkę
Dodano produkt na półkę
Usunięto produkt z półki
Przeniesiono produkt do archiwum
Przeniesiono produkt do biblioteki

Zamknij

Wybierz metodę płatności

Ebook
134,10 zł
Dodaj do koszyka
Sposób płatności
Zabrania się wykorzystania treści strony do celów eksploracji tekstu i danych (TDM), w tym eksploracji w celu szkolenia technologii AI i innych systemów uczenia maszynowego. It is forbidden to use the content of the site for text and data mining (TDM), including mining for training AI technologies and other machine learning systems.