Game Development with Unreal Engine 5 Mitchell Lynn, Cliff Sharif
- Autorzy:
- Mitchell Lynn, Cliff Sharif
- Wydawnictwo:
- BPB Publications
- Ocena:
- Stron:
- 336
- Dostępne formaty:
-
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Game Development with Unreal Engine 5
Develop Your Own Game Using Unreal Engine 5
Key Features
Learn how to use compatible engine templates for developing custom scenarios.
Make a simple third-person game using the core features of Unreal Engine 5.
Get familiar with the advanced concepts such as Game Objects and Audio Engine. Description
Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development.
This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game.
By the end of this book, you will be able to develop your own games using Unreal Engine 5. What you will learn
Learn how to make Meta sounds in Unreal Engine 5.
Work with an advanced level of programming blueprints which is Event Handling and Interface.
Understand how data-driven animation works in Unreal Engine 5.
Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events.
Use the Unreal Engine 5 audio engine and develop audio code for the game. Who this book is for
If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. Table of Contents
1. What is Unreal Engine?
2. Math for Game Design
3. Editor Basics and Epic Launcher
4. Using Blueprints
5. Project Templates and User Interaction
6. Game Objects and Materials
7. Simple Data
8. Interfaces and Event Handling
9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances
10. Game Objects (Advanced) and Serialisation
11. Audio and Particles
12. Packaging
Learn how to use compatible engine templates for developing custom scenarios.
Make a simple third-person game using the core features of Unreal Engine 5.
Get familiar with the advanced concepts such as Game Objects and Audio Engine. Description
Unreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development.
This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game.
By the end of this book, you will be able to develop your own games using Unreal Engine 5. What you will learn
Learn how to make Meta sounds in Unreal Engine 5.
Work with an advanced level of programming blueprints which is Event Handling and Interface.
Understand how data-driven animation works in Unreal Engine 5.
Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events.
Use the Unreal Engine 5 audio engine and develop audio code for the game. Who this book is for
If you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5. Table of Contents
1. What is Unreal Engine?
2. Math for Game Design
3. Editor Basics and Epic Launcher
4. Using Blueprints
5. Project Templates and User Interaction
6. Game Objects and Materials
7. Simple Data
8. Interfaces and Event Handling
9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances
10. Game Objects (Advanced) and Serialisation
11. Audio and Particles
12. Packaging
Dzięki opcji "Druk na żądanie" do sprzedaży wracają tytuły Grupy Helion, które cieszyły sie dużym zainteresowaniem, a których nakład został wyprzedany.
Dla naszych Czytelników wydrukowaliśmy dodatkową pulę egzemplarzy w technice druku cyfrowego.
Co powinieneś wiedzieć o usłudze "Druk na żądanie":
- usługa obejmuje tylko widoczną poniżej listę tytułów, którą na bieżąco aktualizujemy;
- cena książki może być wyższa od początkowej ceny detalicznej, co jest spowodowane kosztami druku cyfrowego (wyższymi niż koszty tradycyjnego druku offsetowego). Obowiązująca cena jest zawsze podawana na stronie WWW książki;
- zawartość książki wraz z dodatkami (płyta CD, DVD) odpowiada jej pierwotnemu wydaniu i jest w pełni komplementarna;
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Masz pytanie o konkretny tytuł? Napisz do nas: sklep@ebookpoint.pl
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