Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition
![Język publikacji: angielski Język publikacji: angielski](https://static01.helion.com.pl/global/flagi/1.png)
![Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition Michael Margolis, Brian Jepson, Nicholas Robert Weldin - okładka ebooka](https://static01.helion.com.pl/global/okladki/326x466/e_1uai.png)
![Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition Michael Margolis, Brian Jepson, Nicholas Robert Weldin - tył okładki ebooka](https://static01.helion.com.pl/global/okladki-tyl/326x466/e_1uai.png)
- Ocena:
- Bądź pierwszym, który oceni tę książkę
- Stron:
- 798
- Dostępne formaty:
-
ePubMobi
Opis ebooka: Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition
Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as IoT solutions, environmental monitors, location and position-aware systems, and products that can respond to touch, sound, heat, and light.
Updated for the Arduino 1.8 release, the recipes in this third edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an engineer, designer, artist, student, or hobbyist.
- Get up to speed on the Arduino board and essential software concepts quickly
- Learn basic techniques for reading digital and analog signals
- Use Arduino with a variety of popular input devices and sensors
- Drive visual displays, generate sound, and control several types of motors
- Connect Arduino to wired and wireless networks
- Learn techniques for handling time delays and time measurement
- Apply advanced coding and memory-handling techniques
Wybrane bestsellery
-
Arduino od podstaw to praktyczny przewodnik adresowany do wszystkich, którzy chcą się zapoznać z możliwościami urządzenia - od tych, którzy dotąd nie mieli styczności z komputerami jednopłytkowymi, po tych bardziej zaawansowanych. Począwszy od podstaw, jak również przedstawienia możliwości i pote...(29.94 zł najniższa cena z 30 dni)
29.94 zł
49.90 zł(-40%) -
Oto proste na pierwszy rzut oka pytanie: jak można realizować podstawowe pomiary za pomocą Arduino, Raspberry Pi lub komputera PC? W większości przypadków rzeczywiście potrafimy wykorzystywać mikrokontrolery, czujniki i umiejętności programistyczne w celu gromadzenia danych. W tej książce ...(61.83 zł najniższa cena z 30 dni)
80.99 zł
89.99 zł(-10%) -
Ta książka jest przystępnym wprowadzeniem do skomplikowanego świata, w którym za pomocą techniki TinyML wdraża się głębokie uczenie maszynowe w systemach wbudowanych. Nie musisz mieć żadnego doświadczenia z zakresu uczenia maszynowego czy pracy z mikrokontrolerami. W książce wyjaśniono, jak można...(59.40 zł najniższa cena z 30 dni)
59.40 zł
99.00 zł(-40%) -
Dzięki tej książce łatwo wkroczysz w pasjonujący świat elektroniki, nowych technologii i internetu rzeczy. Równolegle z poznawaniem podstaw teoretycznych będziesz tworzyć proste obwody i przełączniki, aby stopniowo zajmować się coraz bardziej złożonymi projektami. Dowiesz się, jak korzystać z pły...(44.50 zł najniższa cena z 30 dni)
44.50 zł
89.00 zł(-50%) -
To drugie, starannie zaktualizowane wydanie przewodnika po programowaniu Arduino, przeznaczonego dla osób, które opanowały podstawy i chcą zdobyć umiejętności na wyższym, profesjonalnym poziomie. W książce dodatkowo ujęto zagadnienia wykorzystania Arduino do komunikacji z urządzeniami szeregowymi...(32.94 zł najniższa cena z 30 dni)
32.94 zł
54.90 zł(-40%) -
Oto zaktualizowane i rozszerzone wydanie książki, dzięki której poznasz wybrane zagadnienia z dziedziny fizyki, elektroniki i cyfrowego projektowania. Omówiono też podstawy algorytmów i charakterystyczne dla Arduino koncepcje programistyczne. Znalazły się tu zaktualizowane projekty i nowe tematy,...(44.50 zł najniższa cena z 30 dni)
44.50 zł
89.00 zł(-50%) -
Arduino to otwarta platforma prototypowania elektronicznego, która zawojowała świat projektantów i hobbystów. Niniejsza książka, która stanowi solidne wprowadzenie i została zaktualizowana dla wersji Arduino 1.0, zawiera wiele pomysłów na projekty i pomaga od razu zabrać się do pracy nad nimi. Od...(24.28 zł najniższa cena z 30 dni)
32.13 zł
35.70 zł(-10%) -
Zobacz, jak połączyć dwa najbardziej popularne narzędzia do budowy i zabawy – Arduino i LEGO – by tworzyć zabawne i interesujące gadżety, takie jak kryształowa kula z czujnikiem RFID, konstrukcje LEGO wyposażone w sensory, a nawet sterowany przez Arduino pociąg LEGO. Poznaj podstawow...(33.04 zł najniższa cena z 30 dni)
32.84 zł
48.30 zł(-32%) -
Ta książka jest przystępnym i zwięzłym wprowadzeniem do świata płytek drukowanych. Krok po kroku pokazano tu, jak projektować płytki za pomocą pakietu EAGLE — zbioru narzędzi służących do zautomatyzowanego projektowania obwodów elektronicznych. Szczególnie dokładnie opisano możliwości edyto...(23.94 zł najniższa cena z 30 dni)
23.94 zł
39.90 zł(-40%) -
Ta książka jest wszechstronnym przewodnikiem, dzięki któremu w pełni wykorzystasz Arduino. Z jej pomocą szybko zdobędziesz wiedzę o elementach elektroniki i programowania, aby wkrótce tworzyć zaawansowane projekty Arduino. Znajdziesz tu mnóstwo praktycznych wzorów i przykładów do ćwiczeń. Rozpocz...(47.40 zł najniższa cena z 30 dni)
47.40 zł
79.00 zł(-40%)
O autorach ebooka
Michael Margolis od ponad trzydziestu lat zajmuje się systemami czasu rzeczywistego. Doświadczenie zdobywał w takich firmach jak Sony, Microsoft i Lucent/Bell Lab.
Brian Jepson pracuje w LinkedIn Learning, gdzie zarządza kursami z zakresu projektowania i inżynierii.
Nicholas Robert Weldin pracuje w Rix Centre przy University of East London - pomaga osobom z trudnościami korzystać ze źródeł internetowych.
Michael Margolis, Brian Jepson, Nicholas Robert Weldin - pozostałe książki
-
Książka stanowi zbiór ponad dwustu receptur ułatwiających wykorzystanie potencjału Arduino 1.8. Jest dostosowana do potrzeb osób, które chcą po prostu szybko znaleźć rozwiązanie problemu ze sprzętem czy z kodem. Zawiera informacje potrzebne do pomyślnej realizacji szerokiej gamy projektów oraz do...(77.40 zł najniższa cena z 30 dni)
77.40 zł
129.00 zł(-40%) -
Jump into the world of Near Field Communications (NFC), the fast-growing technology that lets devices in close proximity exchange data, using radio signals. With lots of examples, sample code, exercises, and step-by-step projects, this hands-on guide shows you how to build NFC applications for An...(77.93 zł najniższa cena z 30 dni)
77.73 zł
109.00 zł(-29%) -
Jeśli znasz HTML, CSS i JavaScript, jesteś gotowy na tworzenie aplikacji dla Androida. Ten praktyczny podręcznik pomoże Ci wejść w świat aplikacji przeznaczonych dla platformy Android, tworzonych w oparciu o otwarte standardy internetowe — przede wszystkim HTML5 — oraz dodatkowe narzę...(17.45 zł najniższa cena z 30 dni)
17.45 zł
34.90 zł(-50%) -
If you know HTML, CSS, and JavaScript, you already have the tools you need to develop Android applications. Now updated for HTML5, the second edition of this hands-on guide shows you how to use open source web standards to design and build apps that can be adapted for any Android device.You’...(100.99 zł najniższa cena z 30 dni)
100.79 zł
139.00 zł(-27%) -
If you're a developer or system administrator lured to Mac OS X because of its Unix roots, you'll quickly discover that performing Unix tasks on a Mac is different than what you're accustomed to. Mac OS X for Unix Geeks serves as a bridge between Apple's Darwin OS and the more traditional Unix sy...(82.41 zł najniższa cena z 30 dni)
81.91 zł
119.00 zł(-31%) -
If you're one of the many Unix developers drawn to Mac OS X for its Unix core, you'll find yourself in surprisingly unfamiliar territory. Unix and Mac OS X are kissing cousins, but there are enough pitfalls and minefields in going from one to another that even a Unix guru can stumble, and most gu...(84.84 zł najniższa cena z 30 dni)
84.79 zł
119.00 zł(-29%) -
In Linux Unwired, you'll learn the basics of wireless computing, from the reasons why you'd want to go wireless in the first place, to setting up your wireless network or accessing wireless data services on the road. The book provides a complete introduction to all the wireless technologies suppo...(55.55 zł najniższa cena z 30 dni)
55.45 zł
89.90 zł(-38%) -
If you're one of the many Unix developers drawn to Mac OS X for its BSD core, you'll find yourself in surprisingly unfamiliar territory. Even if you're an experienced Mac user, Mac OS X is unlike earlier Macs, and it's radically different from the Unix you've used before, too.Enter "Mac OS X for...(51.62 zł najniższa cena z 30 dni)
51.12 zł
84.99 zł(-40%)
Kup polskie wydanie:
Arduino. Przepisy na rozpoczęcie, rozszerzanie i udoskonalanie projektów. Wydanie III
64,50 zł
129,00 zł
(64.50 zł najniższa cena z 30 dni)
Ebooka "Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition" przeczytasz na:
-
czytnikach Inkbook, Kindle, Pocketbook, Onyx Boox i innych
-
systemach Windows, MacOS i innych
-
systemach Windows, Android, iOS, HarmonyOS
-
na dowolnych urządzeniach i aplikacjach obsługujących formaty: PDF, EPub, Mobi
Masz pytania? Zajrzyj do zakładki Pomoc »
Audiobooka "Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition" posłuchasz:
-
w aplikacji Ebookpoint na Android, iOS, HarmonyOs
-
na systemach Windows, MacOS i innych
-
na dowolnych urządzeniach i aplikacjach obsługujących format MP3 (pliki spakowane w ZIP)
Masz pytania? Zajrzyj do zakładki Pomoc »
Kurs Video "Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition" zobaczysz:
-
w aplikacjach Ebookpoint i Videopoint na Android, iOS, HarmonyOs
-
na systemach Windows, MacOS i innych z dostępem do najnowszej wersji Twojej przeglądarki internetowej
Szczegóły ebooka
- ISBN Ebooka:
- 978-14-919-0348-3, 9781491903483
- Data wydania ebooka:
-
2020-04-17
Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku ePub:
- 10.9MB
- Rozmiar pliku Mobi:
- 22.9MB
Spis treści ebooka
- Preface
- Who This Book Is For
- How This Book Is Organized
- What Was Left Out
- Code Style (About the Code)
- Arduino Platform Release Notes
- Notes on the Third Edition
- Conventions Used in This Book
- Using Code Examples
- OReilly Online Learning
- How to Contact Us
- Acknowledgments for the Second Edition (Michael Margolis)
- Acknowledgments for the Third Edition (Brian Jepson)
- 1. Getting Started
- 1.0 Introduction
- Arduino Software and Sketches
- Arduino Hardware
- 1.0 Introduction
- 1.1 Installing the Integrated Development Environment (IDE)
- Problem
- Solution
- Discussion
- See Also
- 1.2 Setting Up the Arduino Board
- Problem
- Solution
- Discussion
- See Also
- 1.3 Using the Integrated Development Environment to Prepare an Arduino Sketch
- Problem
- Solution
- Discussion
- See Also
- 1.4 Uploading and Running the Blink Sketch
- Problem
- Solution
- Discussion
- See Also
- 1.5 Creating and Saving a Sketch
- Problem
- Solution
- Discussion
- 1.6 An Easy First Arduino Project
- Problem
- Solution
- Discussion
- See Also
- 1.7 Using Arduino with Boards Not Included in the Standard Distribution
- Problem
- Solution
- Problem
- Discussion
- See Also
- 1.8 Using a 32-Bit Arduino (or Compatible)
- Problem
- Solution
- Discussion
- See Also
- 2. Arduino Programming
- 2.0 Introduction
- 2.1 A Typical Arduino Sketch
- Problem
- Solution
- Discussion
- See Also
- 2.2 Using Simple Primitive Types (Variables)
- Problem
- Solution
- Discussion
- See Also
- 2.3 Using Floating-Point Numbers
- Problem
- Solution
- Discussion
- See Also
- 2.4 Working with Groups of Values
- Problem
- Solution
- Discussion
- See Also
- 2.5 Using Arduino String Functionality
- Problem
- Solution
- Discussion
- Choosing between Arduino Strings and C character arrays
- See Also
- 2.6 Using C Character Strings
- Problem
- Solution
- Discussion
- See Also
- 2.7 Splitting Comma-Separated Text into Groups
- Problem
- Solution
- Discussion
- See Also
- 2.8 Converting a Number to a String
- Problem
- Solution
- Discussion
- 2.9 Converting a String to a Number
- Problem
- Solution
- Discussion
- See Also
- 2.10 Structuring Your Code into Functional Blocks
- Problem
- Solution
- Discussion
- See Also
- 2.11 Returning More than One Value from a Function
- Problem
- Solution
- Discussion
- 2.12 Taking Actions Based on Conditions
- Problem
- Solution
- Discussion
- See Also
- 2.13 Repeating a Sequence of Statements
- Problem
- Solution
- Discussion
- See Also
- 2.14 Repeating Statements with a Counter
- Problem
- Solution
- Discussion
- See Also
- 2.15 Breaking Out of Loops
- Problem
- Solution
- Discussion
- See Also
- 2.16 Taking a Variety of Actions Based on a Single Variable
- Problem
- Solution
- Discussion
- See Also
- 2.17 Comparing Character and Numeric Values
- Problem
- Solution
- Discussion
- See Also
- 2.18 Comparing Strings
- Problem
- Solution
- Discussion
- See Also
- 2.19 Performing Logical Comparisons
- Problem
- Solution
- Discussion
- 2.20 Performing Bitwise Operations
- Problem
- Solution
- Discussion
- See Also
- 2.21 Combining Operations and Assignment
- Problem
- Solution
- Discussion
- See Also
- 3. Mathematical Operations
- 3.0 Introduction
- 3.1 Adding, Subtracting, Multiplying, and Dividing
- Problem
- Solution
- Discussion
- See Also
- 3.2 Incrementing and Decrementing Values
- Problem
- Solution
- Discussion
- See Also
- 3.3 Finding the Remainder After Dividing Two Values
- Problem
- Solution
- Discussion
- See Also
- 3.4 Determining the Absolute Value
- Problem
- Solution
- Discussion
- See Also
- 3.5 Constraining a Number to a Range of Values
- Problem
- Solution
- Discussion
- See Also
- 3.6 Finding the Minimum or Maximum of Some Values
- Problem
- Solution
- Discussion
- See Also
- 3.7 Raising a Number to a Power
- Problem
- Solution
- Discussion
- 3.8 Taking the Square Root
- Problem
- Solution
- Discussion
- 3.9 Rounding Floating-Point Numbers Up and Down
- Problem
- Solution
- Discussion
- 3.10 Using Trigonometric Functions
- Problem
- Solution
- Discussion
- See Also
- 3.11 Generating Random Numbers
- Problem
- Solution
- Discussion
- See Also
- 3.12 Setting and Reading Bits
- Problem
- Solution
- Discussion
- See Also
- 3.13 Shifting Bits
- Problem
- Solution
- Discussion
- See Also
- 3.14 Extracting High and Low Bytes in an int or long
- Problem
- Solution
- Discussion
- See Also
- 3.15 Forming an int or long from High and Low Bytes
- Problem
- Solution
- Discussion
- See Also
- 4. Serial Communications
- 4.0 Introduction
- Serial Hardware
- Serial Hardware Behavior
- Emulate Serial Hardware with Digital Pins
- Message Protocols
- Arduino Serial Notes
- 4.0 Introduction
- 4.1 Sending Information from Arduino to Your Computer
- Problem
- Solution
- Discussion
- See Also
- 4.2 Sending Formatted Text and Numeric Data from Arduino
- Problem
- Solution
- Discussion
- See Also
- 4.3 Receiving Serial Data in Arduino
- Problem
- Solution
- Discussion
- See Also
- 4.4 Sending Multiple Text Fields from Arduino in a Single Message
- Problem
- Solution
- Discussion
- See Also
- 4.5 Receiving Multiple Text Fields in a Single Message in Arduino
- Problem
- Solution
- Discussion
- See Also
- 4.6 Sending Binary Data from Arduino
- Problem
- Solution
- Discussion
- See Also
- 4.7 Receiving Binary Data from Arduino on a Computer
- Problem
- Solution
- Discussion
- See Also
- 4.8 Sending Binary Values from Processing to Arduino
- Problem
- Solution
- Discussion
- 4.9 Sending the Values of Multiple Arduino Pins
- Problem
- Solution
- Discussion
- See Also
- 4.10 Logging Arduino Data to a File on Your Computer
- Problem
- Solution
- Discussion
- See Also
- 4.11 Sending Data to More than One Serial Device
- Problem
- Solution
- Discussion
- See Also
- 4.12 Receiving Serial Data from More than One Serial Device
- Problem
- Solution
- Discussion
- Receiving data from multiple SoftwareSerial ports
- See Also
- 4.13 Using Arduino with the Raspberry Pi
- Problem
- Solution
- Discussion
- 5. Simple Digital and Analog Input
- 5.0 Introduction
- 5.1 Using a Switch
- Problem
- Solution
- Discussion
- See Also
- 5.2 Using a Switch Without External Resistors
- Problem
- Solution
- Discussion
- 5.3 Reliably Detect (Debounce) When a Switch Is Pressed
- Problem
- Solution
- Discussion
- See Also
- 5.4 Determining How Long a Switch Is Pressed
- Problem
- Solution
- Discussion
- 5.5 Reading a Keypad
- Problem
- Solution
- Discussion
- See Also
- 5.6 Reading Analog Values
- Problem
- Solution
- Discussion
- See Also
- 5.7 Changing the Range of Values
- Problem
- Solution
- Discussion
- See Also
- 5.8 Reading More than Six Analog Inputs
- Problem
- Solution
- Discussion
- See Also
- 5.9 Measuring Voltages Up to 5V
- Problem
- Solution
- Discussion
- 5.10 Responding to Changes in Voltage
- Problem
- Solution
- Discussion
- 5.11 Measuring Voltages More than 5V (Voltage Dividers)
- Problem
- Solution
- Discussion
- 6. Getting Input from Sensors
- 6.0 Introduction
- See Also
- 6.0 Introduction
- 6.1 You Want an Arduino with Many Built-in Sensors
- Problem
- Solution
- Discussion
- See Also
- 6.2 Detecting Movement
- Problem
- Solution
- Discussion
- See Also
- 6.3 Detecting Light
- Problem
- Solution
- Discussion
- See Also
- 6.4 Detecting Motion of Living Things
- Problem
- Solution
- Discussion
- 6.5 Measuring Distance
- Problem
- Solution
- Discussion
- See Also
- 6.6 Measuring Distance Precisely
- Problem
- Solution
- Discussion
- See Also
- 6.7 Detecting Vibration
- Problem
- Solution
- Discussion
- 6.8 Detecting Sound
- Problem
- Solution
- Discussion
- 6.9 Measuring Temperature
- Problem
- Solution
- Discussion
- See Also
- 6.10 Reading RFID (NFC) Tags
- Problem
- Solution
- Discussion
- 6.11 Tracking Rotary Movement
- Problem
- Solution
- Discussion
- 6.12 Tracking Rotary Movement in a Busy Sketch with Interrupts
- Problem
- Solution
- Discussion
- See Also
- 6.13 Using a Mouse
- Problem
- Solution
- Discussion
- See Also
- 6.14 Getting Location from a GPS
- Problem
- Solution
- Discussion
- See Also
- 6.15 Detecting Rotation Using a Gyroscope
- Problem
- Solution
- Discussion
- See Also
- 6.16 Detecting Direction
- Problem
- Solution
- Discussion
- 6.17 Reading Acceleration
- Problem
- Solution
- Discussion
- See Also
- 7. Visual Output
- 7.0 Introduction
- Digital Output
- Analog Output
- Controlling Light
- LED specifications
- Multiplexing
- Maximum pin current
- 7.0 Introduction
- 7.1 Connecting and Using LEDs
- Problem
- Solution
- Discussion
- See Also
- 7.2 Adjusting the Brightness of an LED
- Problem
- Solution
- Discussion
- See Also
- 7.3 Driving High-Power LEDs
- Problem
- Solution
- Discussion
- How to exceed 40 mA on an ATmega chip
- See Also
- 7.4 Adjusting the Color of an LED
- Problem
- Solution
- Discussion
- See Also
- 7.5 Controlling Lots of Color LEDs
- Problem
- Solution
- Discussion
- See Also
- 7.6 Sequencing Multiple LEDs: Creating a Bar Graph
- Problem
- Solution
- Discussion
- See Also
- 7.7 Sequencing Multiple LEDs: Making a Chase Sequence
- Problem
- Solution
- Discussion
- 7.8 Controlling an LED Matrix Using Multiplexing
- Problem
- Solution
- Discussion
- 7.9 Displaying Images on an LED Matrix
- Problem
- Solution
- Discussion
- See Also
- 7.10 Controlling a Matrix of LEDs: Charlieplexing
- Problem
- Solution
- Discussion
- See Also
- 7.11 Driving a 7-Segment LED Display
- Problem
- Solution
- Discussion
- 7.12 Driving Multidigit, 7-Segment LED Displays: Multiplexing
- Problem
- Solution
- Discussion
- 7.13 Driving Multidigit, 7-Segment LED Displays with the Fewest Pins
- Problem
- Solution
- Solution
- 7.14 Controlling an Array of LEDs by Using MAX72xx Shift Registers
- Problem
- Solution
- Discussion
- See Also
- 7.15 Increasing the Number of Analog Outputs Using PWM Extender Chips
- Problem
- Solution
- Discussion
- See Also
- 7.16 Using an Analog Panel Meter as a Display
- Problem
- Solution
- Discussion
- See Also
- 8. Physical Output
- 8.0 Introduction
- Servos
- Solenoids and Relays
- Brushed and Brushless Motors
- Stepper Motors
- 8.0 Introduction
- 8.1 Controlling Rotational Position with a Servo
- Problem
- Solution
- Discussion
- 8.2 Controlling Servo Rotation with a Potentiometer or Sensor
- Problem
- Solution
- Discussion
- 8.3 Controlling the Speed of Continuous Rotation Servos
- Problem
- Solution
- Discussion
- 8.4 Controlling Servos Using Computer Commands
- Problem
- Solution
- Discussion
- See Also
- 8.5 Driving a Brushless Motor (Using a Hobby Speed Controller)
- Problem
- Solution
- Discussion
- 8.6 Controlling Solenoids and Relays
- Problem
- Solution
- Discussion
- 8.7 Making an Object Vibrate
- Problem
- Solution
- Discussion
- 8.8 Driving a Brushed Motor Using a Transistor
- Problem
- Solution
- Discussion
- 8.9 Controlling the Direction of a Brushed Motor with an H-Bridge
- Problem
- Solution
- Discussion
- 8.10 Controlling the Direction and Speed of a Brushed Motor with an H-Bridge
- Problem
- Solution
- Discussion
- 8.11 Using Sensors to Control the Direction and Speed of Brushed Motors
- Problem
- Solution
- Discussion
- See Also
- 8.12 Driving a Bipolar Stepper Motor
- Problem
- Solution
- Discussion
- See Also
- 8.13 Driving a Bipolar Stepper Motor (Using the EasyDriver Board)
- Problem
- Solution
- Discussion
- 8.14 Driving a Unipolar Stepper Motor with the ULN2003A Driver Chip
- Problem
- Solution
- Discussion
- See Also
- 9. Audio Output
- 9.0 Introduction
- 9.1 Playing Tones
- Problem
- Solution
- See Also
- 9.2 Playing a Simple Melody
- Problem
- Solution
- 9.3 Generating More than One Simultaneous Tone
- Problem
- Solution
- Discussion
- 9.4 Generating Audio Tones Without Interfering with PWM
- Problem
- Solution
- Discussion
- See Also
- 9.5 Controlling MIDI
- Problem
- Solution
- Discussion
- See Also
- 9.6 Making an Audio Synthesizer
- Problem
- Solution
- Discussion
- See Also
- 9.7 Attain High-Quality Audio Synthesis
- Problem
- Solution
- Discussion
- See Also
- 10. Remotely Controlling External Devices
- 10.0 Introduction
- 10.1 Responding to an Infrared Remote Control
- Problem
- Solution
- Discussion
- See Also
- 10.2 Decoding Infrared Remote Control Signals
- Problem
- Solution
- Discussion
- See Also
- 10.3 Imitating Remote Control Signals
- Problem
- Solution
- Discussion
- See Also
- 10.4 Controlling a Digital Camera
- Problem
- Solution
- Discussion
- See Also
- 10.5 Controlling AC Devices by Hacking a Remote-Controlled Switch
- Problem
- Solution
- Discussion
- See Also
- 11. Using Displays
- 11.0 Introduction
- 11.1 Connecting and Using a Text LCD Display
- Problem
- Solution
- Discussion
- See Also
- 11.2 Formatting Text
- Problem
- Solution
- Discussion
- See Also
- 11.3 Turning the Cursor and Display On or Off
- Problem
- Solution
- Discussion
- 11.4 Scrolling Text
- Problem
- Solution
- Discussion
- 11.5 Displaying Special Symbols
- Problem
- Solution
- Discussion
- See Also
- 11.6 Creating Custom Characters
- Problem
- Solution
- Discussion
- 11.7 Displaying Symbols Larger than a Single Character
- Problem
- Solution
- Discussion
- See Also
- 11.8 Displaying Pixels Smaller than a Single Character
- Problem
- Solution
- Discussion
- 11.9 Selecting a Graphical LCD Display
- Problem
- Solution
- Discussion
- See Also
- 11.10 Control a Full-Color LCD Display
- Problem
- Solution
- Discussion
- See Also
- 11.11 Control a Monochrome OLED Display
- Problem
- Solution
- Discussion
- See Also
- 12. Using Time and Dates
- 12.0 Introduction
- 12.1 Using millis to Determine Duration
- Problem
- Solution
- Discussion
- See Also
- 12.2 Creating Pauses in Your Sketch
- Problem
- Solution
- Discussion
- See Also
- 12.3 More Precisely Measuring the Duration of a Pulse
- Problem
- Solution
- Discussion
- See Also
- 12.4 Using Arduino as a Clock
- Problem
- Solution
- Discussion
- See Also
- 12.5 Creating an Alarm to Periodically Call a Function
- Problem
- Solution
- Discussion
- 12.6 Using a Real-Time Clock
- Problem
- Solution
- Discussion
- See Also
- 13. Communicating Using I2C and SPI
- 13.0 Introduction
- I2C
- Using 3.3-Volt Devices with 5-Volt Boards
- SPI
- See Also
- 13.0 Introduction
- 13.1 Connecting Multiple I2C Devices
- Problem
- Solution
- Discussion
- See Also
- 13.2 Connecting Multiple SPI Devices
- Problem
- Solution
- Discussion
- See Also
- 13.3 Working with an I2C Integrated Circuit
- Problem
- Solution
- Discussion
- See Also
- 13.4 Increase I/O with an I2C Port Expander
- Problem
- Solution
- Discussion
- See Also
- 13.5 Communicating Between Two or More Arduino Boards
- Problem
- Solution
- Discussion
- See Also
- 13.6 Using the Wii Nunchuck Accelerometer
- Problem
- Solution
- Discussion
- See Also
- 14. Simple Wireless Communication
- 14.0 Introduction
- 14.1 Sending Messages Using Low-Cost Wireless Modules
- Problem
- Solution
- Discussion
- See Also
- 14.2 Connecting Arduino over a ZigBee or 802.15.4 Network
- Problem
- Solution
- Discussion
- XBee configuration
- Talking to the Arduino
- See Also
- 14.3 Sending a Message to a Particular XBee
- Problem
- Solution
- Discussion
- See Also
- 14.4 Sending Sensor Data Between XBees
- Problem
- Solution
- Discussion
- Configuration
- See Also
- 14.5 Activating an Actuator Connected to an XBee
- Problem
- Solution
- Discussion
- Series 2 and Series 3 XBees
- Series 1 XBees
- See Also
- 14.6 Communicating with Classic Bluetooth Devices
- Problem
- Solution
- Discussion
- See Also
- 14.7 Communicating with Bluetooth Low Energy Devices
- Problem
- Solution
- Discussion
- See Also
- 15. WiFi and Ethernet
- 15.0 Introduction
- 15.1 Connecting to an Ethernet Network
- Problem
- Solution
- Discussion
- See Also
- 15.2 Obtaining Your IP Address Automatically
- Problem
- Solution
- Discussion
- 15.3 Sending and Receiving Simple Messages (UDP)
- Problem
- Solution
- Discussion
- 15.4 Use an Arduino with Built-in WiFi
- Problem
- Solution
- Discussion
- 15.5 Connect to WiFi with Low-Cost Modules
- Problem
- Solution
- Discussion
- See Also
- 15.6 Extracting Data from a Web Response
- Problem
- Solution
- Discussion
- See Also
- 15.7 Requesting Data from a Web Server Using XML
- Problem
- Solution
- Discussion
- 15.8 Setting Up an Arduino to Be a Web Server
- Problem
- Solution
- Discussion
- 15.9 Handling Incoming Web Requests
- Problem
- Solution
- Discussion
- 15.10 Handling Incoming Requests for Specific Pages
- Problem
- Solution
- Discussion
- 15.11 Using HTML to Format Web Server Responses
- Problem
- Solution
- Discussion
- See Also
- 15.12 Requesting Web Data Using Forms (POST)
- Problem
- Solution
- Discussion
- 15.13 Serving Web Pages Containing Large Amounts of Data
- Problem
- Solution
- Discussion
- See Also
- 15.14 Sending Twitter Messages
- Problem
- Solution
- Discussion
- See Also
- 15.15 Exchanging Data for the Internet of Things
- Problem
- Solution
- Discussion
- See Also
- 15.16 Publishing Data to an MQTT Broker
- Problem
- Solution
- Discussion
- See Also
- 15.17 Subscribing to Data on an MQTT Broker
- Problem
- Solution
- Discussion
- 15.18 Getting the Time from an Internet Time Server
- Problem
- Solution
- Discussion
- See Also
- 16. Using, Modifying, and Creating Libraries
- 16.0 Introduction
- 16.1 Using the Built-in Libraries
- Problem
- Solution
- Discussion
- See Also
- 16.2 Installing Third-Party Libraries
- Problem
- Solution
- Discussion
- 16.3 Modifying a Library
- Problem
- Solution
- Discussion
- See Also
- 16.4 Creating Your Own Library
- Problem
- Solution
- Discussion
- See Also
- 16.5 Creating a Library That Uses Other Libraries
- Problem
- Solution
- Discussion
- 16.6 Updating Third-Party Libraries for Arduino 1.0
- Problem
- Solution
- Discussion
- 17. Advanced Coding and Memory Handling
- 17.0 Introduction
- Preprocessor
- See Also
- 17.0 Introduction
- 17.1 Understanding the Arduino Build Process
- Problem
- Solution
- Discussion
- See Also
- 17.2 Determining the Amount of Free and Used RAM
- Problem
- Solution
- Discussion
- See Also
- 17.3 Storing and Retrieving Numeric Values in Program Memory
- Problem
- Solution
- Discussion
- See Also
- 17.4 Storing and Retrieving Strings in Program Memory
- Problem
- Solution
- Discussion
- See Also
- 17.5 Using #define and const Instead of Integers
- Problem
- Solution
- Discussion
- See Also
- 17.6 Using Conditional Compilations
- Problem
- Solution
- Discussion
- See Also
- 18. Using the Controller Chip Hardware
- 18.0 Introduction
- Registers
- Interrupts
- Timers
- Analog and Digital Pins
- See Also
- 18.0 Introduction
- 18.1 Storing Data in Permanent EEPROM Memory
- Problem
- Solution
- Discussion
- See Also
- 18.2 Take Action Automatically When a Pin State Changes
- Problem
- Solution
- Discussion
- See Also
- 18.3 Perform Periodic Actions
- Problem
- Solution
- Discussion
- See Also
- 18.4 Setting Timer Pulse Width and Duration
- Problem
- Solution
- Discussion
- See Also
- 18.5 Creating a Pulse Generator
- Problem
- Solution
- Discussion
- See Also
- 18.6 Changing a Timers PWM Frequency
- Problem
- Solution
- Discussion
- See Also
- 18.7 Counting Pulses
- Problem
- Solution
- Discussion
- See Also
- 18.8 Measuring Pulses More Accurately
- Problem
- Solution
- Discussion
- See Also
- 18.9 Measuring Analog Values Quickly
- Problem
- Solution
- Discussion
- See Also
- 18.10 Reducing Battery Drain
- Problem
- Solution
- Discussion
- See Also
- 18.11 Setting Digital Pins Quickly
- Problem
- Solution
- Discussion
- 18.12 Uploading Sketches Using a Programmer
- Problem
- Solution
- Discussion
- See Also
- 18.13 Replacing the Arduino Bootloader
- Problem
- Solution
- Discussion
- See Also
- 18.14 Move the Mouse Cursor on a PC or Mac
- Problem
- Solution
- Discussion
- See Also
- A. Electronic Components
- Capacitor
- Diode
- Integrated Circuit
- Keypad
- LED
- Motor (DC)
- Optocoupler
- Photocell (Photoresistor)
- Piezo
- Pot (Potentiometer)
- Relay
- Resistor
- Solenoid
- Speaker
- Stepper Motor
- Switch
- Transistor
- See Also
- B. Using Schematic Diagrams and Datasheets
- How to Read a Datasheet
- Choosing and Using Transistors for Switching
- C. Building and Connecting the Circuit
- Using a Breadboard
- Connecting and Using External Power Supplies and Batteries
- Using Capacitors for Decoupling
- Using Snubber Diodes with Inductive Loads
- Working with AC Line Voltages
- D. Tips on Troubleshooting Software Problems
- Code That Wont Compile
- Code That Compiles but Does Not Work as Expected
- E. Tips on Troubleshooting Hardware Problems
- Still Stuck?
- F. Digital and Analog Pins
- G. ASCII and Extended Character Sets
- Index
O'Reilly Media - inne książki
-
This concise yet comprehensive guide explains how to adopt a data lakehouse architecture to implement modern data platforms. It reviews the design considerations, challenges, and best practices for implementing a lakehouse and provides key insights into the ways that using a lakehouse can impact ...(193.69 zł najniższa cena z 30 dni)
193.19 zł
249.00 zł(-22%) -
In today's fast-paced world, more and more organizations require rapid application development with reduced development costs and increased productivity. This practical guide shows application developers how to use PowerApps, Microsoft's no-code/low-code application framework that helps developer...(162.47 zł najniższa cena z 30 dni)
162.27 zł
209.00 zł(-22%) -
Welcome to the systems age, where software professionals are no longer building software&emdash;we're building systems of software. Change is continuously deployed across software ecosystems coordinated by responsive infrastructure. In this world of increasing relational complexity, we need t...(152.21 zł najniższa cena z 30 dni)
152.01 zł
209.00 zł(-27%) -
This book provides an ideal guide for Python developers who want to learn how to build applications with large language models. Authors Olivier Caelen and Marie-Alice Blete cover the main features and benefits of GPT-4 and GPT-3.5 models and explain how they work. You'll also get a step-by-step g...(155.41 zł najniższa cena z 30 dni)
155.36 zł
209.00 zł(-26%) -
In today's cloud native world, where we automate as much as possible, everything is code. With this practical guide, you'll learn how Policy as Code (PaC) provides the means to manage the policies, related data, and responses to events that occur within the systems we maintain—Kubernetes, c...(212.59 zł najniższa cena z 30 dni)
212.39 zł
279.00 zł(-24%) -
Geared to intermediate- to advanced-level DBAs and IT professionals looking to enhance their MySQL skills, this guide provides a comprehensive overview on how to manage and optimize MySQL databases. You'll learn how to create databases and implement backup and recovery, security configurations, h...(221.43 zł najniższa cena z 30 dni)
221.33 zł
279.00 zł(-21%) -
Get the details, examples, and best practices you need to build generative AI applications, services, and solutions using the power of Azure OpenAI Service. With this comprehensive guide, Microsoft AI specialist Adrián González Sánchez examines the integration and utilization of Az...(162.23 zł najniższa cena z 30 dni)
162.18 zł
209.00 zł(-22%) -
Despite the increase of high-profile hacks, record-breaking data leaks, and ransomware attacks, many organizations don't have the budget for an information security (InfoSec) program. If you're forced to protect yourself by improvising on the job, this pragmatic guide provides a security-101 hand...(214.77 zł najniższa cena z 30 dni)
214.57 zł
239.00 zł(-10%) -
Keeping up with the Python ecosystem can be daunting. Its developer tooling doesn't provide the out-of-the-box experience native to languages like Rust and Go. When it comes to long-term project maintenance or collaborating with others, every Python project faces the same problem: how to build re...(189.29 zł najniższa cena z 30 dni)
188.79 zł
239.00 zł(-21%) -
Bringing a deep-learning project into production at scale is quite challenging. To successfully scale your project, a foundational understanding of full stack deep learning, including the knowledge that lies at the intersection of hardware, software, data, and algorithms, is required.This book il...(227.19 zł najniższa cena z 30 dni)
227.14 zł
279.00 zł(-19%)
Dzieki opcji "Druk na żądanie" do sprzedaży wracają tytuły Grupy Helion, które cieszyły sie dużym zainteresowaniem, a których nakład został wyprzedany.
Dla naszych Czytelników wydrukowaliśmy dodatkową pulę egzemplarzy w technice druku cyfrowego.
Co powinieneś wiedzieć o usłudze "Druk na żądanie":
- usługa obejmuje tylko widoczną poniżej listę tytułów, którą na bieżąco aktualizujemy;
- cena książki może być wyższa od początkowej ceny detalicznej, co jest spowodowane kosztami druku cyfrowego (wyższymi niż koszty tradycyjnego druku offsetowego). Obowiązująca cena jest zawsze podawana na stronie WWW książki;
- zawartość książki wraz z dodatkami (płyta CD, DVD) odpowiada jej pierwotnemu wydaniu i jest w pełni komplementarna;
- usługa nie obejmuje książek w kolorze.
Masz pytanie o konkretny tytuł? Napisz do nas: sklep[at]helion.pl.
Książka, którą chcesz zamówić pochodzi z końcówki nakładu. Oznacza to, że mogą się pojawić drobne defekty (otarcia, rysy, zagięcia).
Co powinieneś wiedzieć o usłudze "Końcówka nakładu":
- usługa obejmuje tylko książki oznaczone tagiem "Końcówka nakładu";
- wady o których mowa powyżej nie podlegają reklamacji;
Masz pytanie o konkretny tytuł? Napisz do nas: sklep[at]helion.pl.
Książka drukowana
![Loader](https://static01.helion.com.pl/ebookpoint/img/ajax-loader.gif)
![ajax-loader](https://static01.helion.com.pl/ebookpoint/img/ajax-loader.gif)
Oceny i opinie klientów: Arduino Cookbook. Recipes to Begin, Expand, and Enhance Your Projects. 3rd Edition Michael Margolis, Brian Jepson, Nicholas Robert Weldin (0)
Weryfikacja opinii następuję na podstawie historii zamówień na koncie Użytkownika umieszczającego opinię. Użytkownik mógł otrzymać punkty za opublikowanie opinii uprawniające do uzyskania rabatu w ramach Programu Punktowego.