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Virtual Filmmaking with Unreal Engine 5. A step-by-step guide to creating a complete animated short film Hussin Khan, HaZ Dulull

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Virtual Filmmaking with Unreal Engine 5. A step-by-step guide to creating a complete animated short film Hussin Khan, HaZ Dulull - okladka książki

Virtual Filmmaking with Unreal Engine 5. A step-by-step guide to creating a complete animated short film Hussin Khan, HaZ Dulull - okladka książki

Autorzy:
Hussin Khan, HaZ Dulull
Serie wydawnicze:
Learning
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
480
Dostępne formaty:
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     ePub

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Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

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O autorze książki

Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.

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