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    Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity - Fifth Edition

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity - Fifth Edition Dr. Davide Aversa - okładka ebooka

    Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity - Fifth Edition Dr. Davide Aversa - okładka ebooka

    Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity - Fifth Edition Dr. Davide Aversa - okładka audiobooka MP3

    Unity Artificial Intelligence Programming. Add powerful, believable, and fun AI entities in your game with the power of Unity - Fifth Edition Dr. Davide Aversa - okładka audiobooks CD

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    Bądź pierwszym, który oceni tę książkę
    Stron:
    308
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    Ebook

    109,00 zł

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    Do przechowalni

    Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters.
    The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you’ll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you’ll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees.
    By the end of this Unity book, you’ll have the skills you need to bring together all the concepts and practical lessons you’ve learned to build an impressive vehicle battle game.

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    O autorze ebooka

    Dr. Davide Aversa holds a PhD in Artificial Intelligence (AI) and an MSc in AI and robotics from the University of Rome La Sapienza in Italy. He has a strong interest in AI for the development of interactive virtual agents and procedural content generation. He has served as a program committee member for video game-related conferences such as the IEEE conference on computational intelligence and games, and he also regularly participates in game-jam contests. He also writes a blog on game design and game development.

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