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Unity 2020 By Example. A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch - Third Edition

Język publikacji: angielskim
Autor:
Robert Wells
Unity 2020 By Example. A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch - Third Edition Robert Wells - okladka książki

Unity 2020 By Example. A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch - Third Edition Robert Wells - okladka książki

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Bądź pierwszym, który oceni tę książkę
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676
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The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.
The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.
By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.

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O autorze książki

Robert Wells is an author and games developer with 10 years of industry experience who is passionate about education. He is currently an engineering manager at Hopster, where he has led development on award-winning educational games. He founded that games guy, a studio devoted to releasing free assets on the Unity Asset Store to help other developers learn, and has written several tutorials on AI and game engine development on his website.

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