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- Bądź pierwszym, który oceni tę książkę
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ePubMobi
Opis ebooka: Tapworthy. Designing Great iPhone Apps
So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.
Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others.
- Develop your ideas from initial concept to finished design
- Build an effortless user experience that rewards every tap
- Explore the secrets of designing for touch
- Discover how and why people really use iPhone apps
- Learn to use iPhone controls the Apple way
- Create your own personality-packed visuals
Wybrane bestsellery
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This third edition of Swift Cookbook will give you a solid understanding of programming in Swift 5.9, thanks to its recipe-based, practical approach. If you want to polish your existing skills, this book has you covered.
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The iOS Interview Guide is an essential book for iOS developers who want to maximize their skills and prepare for the competitive world of interviews on their way to getting their dream job. The book covers all the crucial aspects, from writing a resume to reviewing interview questions, and passi...
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Learn the essentials of working with Flutter and Dart to build full stack applications that meet the needs of a cloud-driven world. Together, the Flutter open source UI software development kit and the Dart programming language for client development provide a unified solution to building applica...(200.38 zł najniższa cena z 30 dni)
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Test-driven development is a proven way to find software bugs early. Writing tests before you code improves the structure and maintainability of your apps. This book will guide you through the steps for creating a complete app using TDD and cover the core elements of iOS apps: view controllers, v...
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Dzięki temu przewodnikowi płynnie rozpoczniesz pisanie aplikacji we Flutterze w języku Dart. Dowiesz się, jak skonfigurować środowisko programistyczne i rozpocząć projekt. Książka poprowadzi Cię przez proces projektowania interfejsu użytkownika i funkcji umożliwiających poprawną pracę aplikacji. ...
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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 13 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.5. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development to...(173.02 zł najniższa cena z 30 dni)
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Ebook Swift. Programowanie funkcyjne dla aplikacji mobilnych autorstwa Marka Chu-Carrolla i Tony'ego Hillersona to wprowadzenie do nauki języka Swift i tworzenia aplikacji mobilnych za jego pomocą. Z publikacji Czytelnik dowie się wszystkiego, co powinien wiedzieć o języku Swift. Zobaczy też, dla...
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Efektywna praca z platformami Apple na poziomie korporacyjnym lub biznesowym obejmuje nie tylko infrastrukturę, ale także sposób myślenia, który administratorzy muszą zastosować, aby odnieść sukces. Sposób myślenia zmuszający nas do pozostawienia za drzwiami 30 lat dogmat&oac...
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Mastering iOS 14 Programming is the fourth book in the Mastering iOS series, which started back in 2016 with iOS 10. In this latest edition, you’ll learn how to build robust iOS apps by harnessing advanced techniques and making the best use of iOS 14’s features.
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Josh Clark - pozostałe książki
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Apple’s iWork is more versatile than ever now that there are versions for Mac, iOS, and even iCloud. The only thing iWork doesn’t include is its own how-to guide. That’s where this friendly, jargon-free Missing Manual comes in. With complete instructions and helpful examples, yo...(115.62 zł najniższa cena z 30 dni)
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Whether you're a Word maven, a Windows switcher, or new to computers entirely, you'll get up to speed in Pages much more quickly with the help of this eBook. You'll learn how to launch your first Pages document, use all of Pages' text-editing tools, dress up your words with styles, and save time ...
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Pages '09 is more than just a word processor. It lets you create gorgeous page layouts for glossy newsletters, catalogs, brochures, greeting cards-you name it. This eBook makes you an instant expert in Pages' layout features. You'll learn how to arrange your text so it really flows and how to com...(14.39 zł najniższa cena z 30 dni)
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Don't bore your audience with black bullet points on a white background. Your ideas deserve a presentation that's as smart and elegant as they are. Even if you're new to the Mac, this hands-on guide gets you up to speed on Keynote's features-like timesaving themes-fast. You'll learn how to custom...
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Slideshows have come a long way since overhead projectors were your only option. You can show share your ideas with the world via email, DVD, PDF, YouTube, iPhone, or kiosk. Once your show is polished to perfection, this thorough, accessible guide shows you how to export and deliver it all possib...
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With iWork '09, Apple's productivity applications have come of age. Unfortunately, their user guides are stuck in infancy. That's where iWork '09: The Missing Manual comes in. This book quickly guides you through everything you need to know about the Pages word-processor, the Numbers spreadsheet,...(107.02 zł najniższa cena z 30 dni)
106.97 zł
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Ebooka "Tapworthy. Designing Great iPhone Apps" przeczytasz na:
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czytnikach Inkbook, Kindle, Pocketbook, Onyx Boox i innych
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systemach Windows, MacOS i innych
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systemach Windows, Android, iOS, HarmonyOS
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na dowolnych urządzeniach i aplikacjach obsługujących formaty: PDF, EPub, Mobi
Masz pytania? Zajrzyj do zakładki Pomoc »
Audiobooka "Tapworthy. Designing Great iPhone Apps" posłuchasz:
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w aplikacji Ebookpoint na Android, iOS, HarmonyOs
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na systemach Windows, MacOS i innych
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na dowolnych urządzeniach i aplikacjach obsługujących format MP3 (pliki spakowane w ZIP)
Masz pytania? Zajrzyj do zakładki Pomoc »
Kurs Video "Tapworthy. Designing Great iPhone Apps" zobaczysz:
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w aplikacjach Ebookpoint i Videopoint na Android, iOS, HarmonyOs
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na systemach Windows, MacOS i innych z dostępem do najnowszej wersji Twojej przeglądarki internetowej
Szczegóły ebooka
- ISBN Ebooka:
- 978-14-493-9424-0, 9781449394240
- Data wydania ebooka:
- 2010-06-08 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku ePub:
- 13.7MB
- Rozmiar pliku Mobi:
- 13.7MB
Spis treści ebooka
- Tapworthy: Designing Great iPhone Apps
- ACKNOWLEDGMENTS
- Introduction
- But First . . . Breathe
- No Geek Credentials Required
- Advice from the Real World
- 1. Touch and Go
- On the Go: One Hand, One Eye, One Big Blur
- Get It Done Quick
- So youre building an app to fly an airplane.
- One Tool in a Crowded Toolbox
- Bored, Fickle, and Disloyal
- Double-Tap, Pinch, Twist, What?
- Clumsy Fingers
- So, What, Do I Design for Dummies?
- 2. Is It Tapworthy?
- There's Not an App for That
- What's Your Story?
- What Makes Your App Mobile?
- First Person: Josh Williams and Gowalla
- Big Talent for Little Icons
- Get to Pixels Fast
- Making It Work
- Try, Try Again
- Finding Focus
- Optimizing for the Primary Task
- Building for Exploration
- Colorful Personality
- Less Flash, More Function
- The App Doesn't Have to Do It All
- Mobile Mindsets
- "I'm Microtasking"
- "I'm Local"
- "I'm Bored"
- What Makes You So Special Anyway?
- Wait, Wait, Come Back!
- Throw Out the Babies, Too
- Can't I Get That on the Web?
- Touchpoints
- 3. Tiny Touchscreen
- A Physical Feel
- Rule of Thumb
- The Magic Number Is 44
- Don't Crowd Me
- First Person: James Thomson and PCalc
- Designing for Touch
- Give Me Feedback
- Pimp My Calculator: Virtual Keypads
- Pointed Design
- Take It From the Top
- Design to a 44-Pixel Rhythm
- Be a Scroll Skeptic
- Edit, Edit, Edit
- Secret Panels and Hidden Doors
- Touchpoints
- First Person: Rusty Mitchell and USA Today
- All the News That Fits
- Psst . . . Hints for Working Custom Controls
- Big Problem with Tiny Buttons
- Either/Or: You Can't Fit It All
- 4. Get Organized
- WWJD: What Would Jobs Do?
- Getting Around: Apple's Navigation Models
- Flat Pages: A Deck of Cards (or Just One)
- Tab Bar: What's on the Menu?
- Tree Structure: Let 1,000 Screens Bloom
- Combining Navigation Models
- Modal Views and Navigational Cul-de-Sacs
- A Tangled Web
- Storyboarding Your App on Paper
- Put Something Ugly on Your iPhone
- Touchpoints
- First Person: Jürgen Schweizer and Things
- Organizing the App
- Choosing the Navigation Style
- Minimal Graphics
- What Makes the Feature List?
- Rhyme with Apple's Design Language
- 5. The Standard Controls
- The Power of Standard Visuals
- The Navigation Bar Shows the Way
- The Toolbar
- "So an Icon Goes into a Bar . . ."
- The Search Bar
- Table Views Are Lists on Steroids
- Table-View Cells: Subtitle Styles
- Setting the Table: Indexes and Grouped Lists
- Table View Editing Tools
- Text Me
- Editing Text
- Fixing Typoz
- Is That for Here or to Go?
- Don't Make 'Em Keybored
- Multiple Choice: Pickers, Lists, and Action Sheets
- On the Button
- Yes and No: Switches
- Segmented Controls Are Radio Buttons
- Sliders Stay on Track
- Settings: A Matter of Preference
- Is There More?
- Touchpoints
- 6. Stand Out
- What's Your App's Personality?
- Gussying Up Familiar Pixels
- You Stay Classy
- Keep It Real
- Designing Custom Toolbar Icons
- Metaphorically Speaking
- I Call My New Invention "The Wheel"
- And Now for Something Completely Different
- Touchpoints
- First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific
- Taming a Dense Thicket of Options
- Asterisk = Action
- Color Me Unique
- Testing the Bare Bones
- 7. First Impressions
- Your Icon Is Your Business Card
- Building Your App's Icons
- What's In a Name?
- While You Wait: The Launch Image
- The Illusion of Suspended Animation
- Put Out the Welcome Mat
- Instructions Can't Make You Super
- The First Screen
- Touchpoints
- First Person: Joe Hewitt and Facebook
- More Than a Lite Version
- A Collection of "Sub-Apps"
- Physics According to Apple
- Easy on the Chrome
- The Trouble with Notifications
- 8. Swipe! Pinch! Flick!
- Finding What You Can't See
- Pave the Cowpaths
- Shortcuts and Backup Plans
- Piggybacking Standard Gestures
- Shake, Shake, Shake
- Two's a Crowd
- Awkwardness for Self Defense
- Phone Physics
- Touchpoints
- 9. Know the Landscape
- Why Do People Flip?
- A Whole New Landscape
- Making a Complicated Turn
- Don't Lose Your Place
- Touchpoints
- 10. Polite Conversation
- When To Interrupt
- Remain Calm and Carry On
- Pushy Notifications
- No Stinkin' Badges
- Yep, I'm Working on It
- Bending Time: Progress Bars and Other Distractions
- Touchpoints
- 11. Howdy, Neighbor
- Public Square: Contacts, Photos, and Events
- Tag, You're It: Passing Control to Other Apps
- Roll Your Own: Browsers, Maps, and Email
- Happy Trails, Neighbor
- Touchpoints
- Index
- About the Author
- Copyright
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Dzieki opcji "Druk na żądanie" do sprzedaży wracają tytuły Grupy Helion, które cieszyły sie dużym zainteresowaniem, a których nakład został wyprzedany.
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Książka drukowana
Oceny i opinie klientów: Tapworthy. Designing Great iPhone Apps Josh Clark (0) Weryfikacja opinii następuję na podstawie historii zamówień na koncie Użytkownika umieszczającego opinię. Użytkownik mógł otrzymać punkty za opublikowanie opinii uprawniające do uzyskania rabatu w ramach Programu Punktowego.