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Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

Język publikacji: angielskim
Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow Siemen Lens, Wouter Adriaensen - okladka książki

Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow Siemen Lens, Wouter Adriaensen - okladka książki

Serie wydawnicze:
Practical
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
282
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     ePub

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Do przechowalni

For anyone working in the computer graphics industry, understanding how to use Blender’s new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill. In this book, you’ll learn how to use the basic and intermediate features of geometry nodes that are a crucial part of your Blender roadmap.
You’ll start by understanding the different node inputs and outputs followed by the basic nodes you’ll need throughout your geometry nodes projects. The book will show you how the node system works and enable you to put your newfound knowledge to use through exercises that involve modifying curves, meshes, and more. You’ll work on a range of interesting projects such as creating a procedural plant, where you’ll use nodes to generate the intricate details and variations of a plant in a procedural manner, and a spiderweb generator to refine your skills of cleaning up a node tree. Finally, you’ll build a procedural LED panel using geometry nodes to generate the look of an LED panel.
By the end of this book, you’ll be able to overcome any geometry node issue confidently and make complicated geometry node trees exactly how you need them.

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O autorze książki

Siemen Lens is a CG Artist who excels at photorealism. He studies Multimedia in Antwerp. His specialty is to create abstract yet photorealistic renders using Geometry Nodes, Physics, Texturing, and various other techniques in Blender. He also uses other software like After Effects, Illustrator, and Vegas Pro. Siemen has worked as a product render designer in a Furniture company. He has also worked at PartydoosMedia, a Dutch digital graphic design agency. His goal is to create visually convincing CG Art that is pleasing to the eye. With this book, he aims to get you well versed with Geometry Nodes.

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