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Maya Programming with Python Cookbook. Master complex workflows and conquer the world with Python and Maya

Język publikacji: angielskim
Autor:
Adrian Herbez
Maya Programming with Python Cookbook. Master complex workflows and conquer the world with Python and Maya Adrian Herbez - okladka książki

Maya Programming with Python Cookbook. Master complex workflows and conquer the world with Python and Maya Adrian Herbez - okladka książki

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
266
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     Mobi

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Do przechowalni

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.

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O autorze książki

Adrian Herbez is an accomplished software engineer and educator with a background in virtual worlds and gaming. He has worked as a web developer at Linden Lab (the creators of Second Life) and a senior software engineer at Sony Computer Entertainment, America, where he developed games and interactive content for PlayStation Home. He also served as the lead gameplay engineer for KIXEYE's War Commander. Adrian has also taught at the Academy of Art University in San Francisco in a number of different departments over the years, covering Maya, web development, and game programming. He is currently the cofounder and president of Jamwix, a game and media start-up. So far, Jamwix has released CineMagic: Hollywood Madness, a mobile game for iOS and Android as well as the first feature-length movie for virtual reality (The Banshee Chapter: Oculus Rift Edition). Adrian holds a master's degree in Fine Arts from the University of California, Irvine, from the Arts, Computation, and Engineering department, and has served as a juror for IndieCade, the international festival of independent gaming, for a number of years.

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