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LibGDX Game Development By Example. Learn how to create your very own game using the libGDX cross-platform framework

Język publikacji: angielskim
Autor:
James Cook
LibGDX Game Development By Example. Learn how to create your very own game using the libGDX cross-platform framework James Cook - okladka książki

LibGDX Game Development By Example. Learn how to create your very own game using the libGDX cross-platform framework James Cook - okladka książki

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James Cook is a Java software developer from London, England. He is currently touring Australia. He has developed software ranging from banking and mobile applications to games. He has worked for large gaming companies, such as Electronic Arts, Playfish, and Plumbee. During the day, he can be found working on rapid application prototyping for new social casino experiences. However, during the night, he collaborates with his longtime working partner, Dan Smallman, for Super Cookie Games to create games such as Super Bomb Noms, OMG Dancer!, and Betamax—Sherbet Plains. Super Cookie Games started out as a simple endeavor for James and Dan to learn how to make games and deliver them to Android, iOS, and the Web. Choosing LibGDX as the platform was a key component for the success of this duo, with six different games across three app stores culminating in 50,000 downloads—a testament to LibGDX and its brilliant feature set and ability.

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