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    Learning AndEngine. Design and create Android games with the simple but powerful tool AndEngine

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Learning AndEngine. Design and create Android games with the simple but powerful tool AndEngine Martin Varga - okładka ebooka

    Learning AndEngine. Design and create Android games with the simple but powerful tool AndEngine Martin Varga - okładka ebooka

    Learning AndEngine. Design and create Android games with the simple but powerful tool AndEngine Martin Varga - okładka audiobooka MP3

    Learning AndEngine. Design and create Android games with the simple but powerful tool AndEngine Martin Varga - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    286
    Dostępne formaty:
    PDF
    ePub
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    Ebook

    119,00 zł

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    Do przechowalni

    AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them.
    This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today.
    Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games.
    By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.

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    O autorze ebooka

    Martin Varga is a professional Java developer with a passion for teaching and developing mobile games. He has worked as a senior software engineer in several domains, including telecommunications, mentoring juniors and leading teams of developers. When it was announced that Java will be the language of choice for the Android mobile platform, he seized the opportunity and started his indie game developer career. He is the author of Mr. Dandelion's Adventures, an Android game made with AndEngine, and a few other games used in his tutorials, which are published on his website https://android.kul.is. Alongside the tutorials, he is also trying to promote other indie developers' games and writing game reviews. He's an active member of the AndEngine community and several game development websites, answering questions of newcomers in the indie game development scene daily.

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