Learning Game Architecture with Unity Niraj Vishwakarma


- Autor:
- Niraj Vishwakarma
- Wydawnictwo:
- BPB Publications
- Ocena:
- Stron:
- 280
- Dostępne formaty:
-
ePubMobi
Opis
książki
:
Learning Game Architecture with Unity
Designing a scalable Unity project requires more than just codingit demands thoughtful planning, structured architecture, and adherence to best practices. This book is your ultimate guide to building modular and maintainable Unity projects using C# and proven game architecture techniques. This book provides the tools and knowledge you need to plan, build, and optimize projects with confidence.
This book offers a comprehensive guide to game architecture in Unity, starting with the fundamentals and progressing to practical implementation. It covers essential object-oriented programming (OOP) concepts like encapsulation and inheritance, and delves into clean code principles (SOLID) for building maintainable games. You will learn popular design patterns such as singleton and observer, and how to use UML diagrams for project planning. The book provides best practices for setting up Unity projects, including selecting rendering pipelines and utilizing namespaces. It explores proven game architectures and guides you through building a sample Unity project using MVC. Finally, it equips you with debugging techniques and resources for further learning.
By the end of this book, you will have the knowledge and skills to design, develop, and maintain complex games in Unity. You will be able to create clean, efficient, and scalable game code, ensuring your projects are robust, maintainable, and ready for future expansion. What you will learn
Master OOP concepts and apply SOLID principles for clean, flexible, and modular Unity project architecture.
Visualize complex systems with UML diagrams for clear project breakdown and planning.
Explore proven game architectures like MVC and MVCS for modular Unity development.
Enhance debugging skills to identify and fix issues efficiently using Unity tools.
Optimize performance with batching, memory management, lightmapping, and collision management.
Deliver high-performance projects with Unity by improving gameplay flow and reducing bottlenecks. Who this book is for
This book is for beginner to mid-level Unity developers who want to upskill their capability to manage Unity projects from a scalability and flexibility point of view. Advanced users can also refine their approach and consolidate their existing knowledge into a cohesive, scalable architecture. Additionally, this book is highly valuable for team leads and senior developers who are responsible for laying the foundation for projects that junior developers will follow. Table of Contents
1. Introduction to Game Architecture
2. Revisiting Object-oriented Programming Concept
3. Design Principles for Clean Code
4. Essential Design Patterns
5. Unified Modeling Language Essential
6. Best Practices to Start a Unity Project
7. Proven Game Architecture to Use
8. Sample Unity Project using MVC: Part 1
9. Sample Unity Project using MVC: Part 2
10. Performance Testing and Optimization Strategies for Unity Projects
11. Where to Go Next
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