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Mastering C++ Game Animation Programming. Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan Michael Dunsky

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Mastering C++ Game Animation Programming. Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan Michael Dunsky - okladka książki

Mastering C++ Game Animation Programming. Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan Michael Dunsky - okladka książki

Autor:
Michael Dunsky
Serie wydawnicze:
Mastering
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
544
With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.
You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece.
As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.
By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.

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O autorze książki

Michael Dunsky is an educated electronics technician, game developer, and console porting programmer with more than 20 years of programming experience. He started at the age of 14 with BASIC, adding on his way Assembly language, C, C++, Java, Python, VHDL, OpenGL, GLSL, and Vulkan to his portfolio. During his career, he also gained extensive knowledge in virtual machines, server operation, infrastructure automation, and other DevOps topics. Michael holds a Master of Science degree in Computer Science from the FernUniversität in Hagen, focused on computer graphics, parallel programming and software systems.

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