Opis
książki
:
C# 10 in a Nutshell
When you have questions about C# 10 or .NET 6, this best-selling guide has the answers you need. C# is a language of unusual flexibility and breadth, and with its continual growth, there's always so much more to learn. In the tradition of O'Reilly's Nutshell guides, this thoroughly updated edition is simply the best one-volume reference to the C# language available today.
Organized around concepts and use cases, this comprehensive and complete reference provides intermediate and advanced programmers with a concise map of C# and .NET that also plumbs significant depths.
- Get up to speed on C#, from syntax and variables to advanced topics such as pointers, closures, and patterns
- Dig deep into LINQ, with three chapters dedicated to the topic
- Explore concurrency and asynchrony, advanced threading, and parallel programming
- Work with .NET features, including regular expressions, networking, assemblies, spans, reflection, and cryptography
Wybrane bestsellery
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Oto praktyczny, przystępnie napisany przewodnik, który stanowi wprowadzenie do pracy z technologią Blazor. Opisuje możliwości modeli Server i WebAssembly, przedstawia także krok po kroku proces powstawania aplikacji internetowej. Dzięki temu płynnie przejdziesz do tworzenia projektów Blazor, nauczysz się składni języka Razor, będziesz też weryfikować zawartość formularzy i budować własne komponenty. W tym wydaniu omówiono również generatory kodu źródłowego i zasady przenoszenia komponentów witryn utworzonych w innych technologiach do platformy Blazor. W trakcie lektury dowiesz się, jak tworzyć uniwersalne aplikacje za pomocą wersji Blazor Hybrid wraz z platformą .NET MAUI.- PDF + ePub + Mobi
- Druk 34 pkt
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Explore ASP.NET Core with this unique guide to crafting resilient and adaptable applications with the GoF design patterns. Featuring architectural principles, SOLID, REST, layering, microservices, and feature-oriented design, and more.- PDF + ePub 125 pkt
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125.10 zł
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Ten szczegółowy przewodnik pozwoli Ci na błyskawiczne zapoznanie się z .NET MAUI i sprawne rozpoczęcie pisania aplikacji za pomocą tej technologii. Zaprezentowano w nim filozofię działania .NET MAUI, jak również przebieg prac nad tworzeniem kompletnej aplikacji wieloplatformowej dla systemów: Android, iOS, macOS i Windows, na podstawie jednego wspólnego kodu bazowego. Podczas lektury zrozumiesz też cały cykl rozwoju oprogramowania, w tym zasady publikowania w sklepach z aplikacjami. Ciekawym elementem książki jest opis najnowszej technologii tworzenia frontendów — .NET MAUI Blazor.- PDF + ePub + Mobi
- Druk 39 pkt
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Learn how to write readable, maintainable, and high-performing code with this clean coding guide encompassing coding best practices, including industry standards, code analysis, and code smell detection, and effective code refactoring. Additionally, you’ll also cover functional programming, cross-platform development using MAUI, and microservices.- PDF + ePub 125 pkt
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125.10 zł
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Promocja
This book will help .NET developers build on their existing knowledge and learn how to make the most of specialized .NET libraries to improve performance, scalability, security, and the user experience of their apps and services. Covering the most up-to-date topics and developments, this book will provide you with new skills to tackle real-world challenges.- PDF + ePub 125 pkt
(29,90 zł najniższa cena z 30 dni)
125.10 zł
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Zapewne obiła Ci się o uszy nazwa Windows Presentation Foundation, w skrócie WPF. Dla przypomnienia: kryje się pod nią silnik graficzny i API, bazujący na .NET, wchodzący w skład .NET Framework. Do zadań WPF należy integracja interfejsu użytkownika, grafiki 2D i 3D, multimediów, dokumentów, a także generowanie/rozpoznawanie mowy. Z funkcjonującymi w WPF kontrolkami można się zapoznać między innymi dzięki jednemu z oferowanych wcześniej szkoleń – WPF. Kurs video. Omówienie i zastosowanie kontrolek w C# i XAML. Zawierało ono omówienie kontrolek, które pozwalają projektować atrakcyjniejszy interfejs, dodawać do niego interaktywne efekty wizualne i dynamiczne reakcje na akcje użytkownika.- Videokurs 89 pkt
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The MVVM Pattern in .NET MAUI enables developers to master MVVM principles and effectively apply them to .NET MAUI. This book uses real-life examples and covers complex problems to help you successfully apply MVVM with .NET MAUI to confidently develop robust and high-performing cross-platform apps.- PDF + ePub 116 pkt
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116.10 zł
129.00 zł (-10%) -
Promocja
Unlock the limitless potential of Unity 2023 game development with this new edition. Dive into over 140 expertly crafted recipes that empower you to pioneer VR and AR experiences, conquer mobile game development, and master audio techniques, all while building a strong foundation in Unity's latest tools and features. Elevate your skills, captivate your audience, and craft your gaming masterpiece with this essential resource.- PDF + ePub 143 pkt
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143.10 zł
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Promocja
This practical guide helps you create immersive VR, AR, and MR experiences using Unity 2021.3 or later versions. You’ll learn to add physics, animations, teleportation, sound, effects, and hand-tracking to XR scenes and deploy them on VR headsets, simulators, and mobile devices—all that you need to create interactive XR projects in Unity is here.- PDF + ePub 98 pkt
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98.10 zł
109.00 zł (-10%) -
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In Refactoring with C#, you'll explore the process of safely refactoring modern .NET code using Visual Studio features, advanced unit tests, AI assistance, and custom Roslyn analyzers.- PDF + ePub 125 pkt
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125.10 zł
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O autorze książki
Joseph Albahari jest autorem kilku cenionych książek o programowaniu. Jest też twórcą LINQPada, popularnego narzędzia pomocnego w implementowaniu zapytań do baz danych w LINQ.
Joseph Albahari - pozostałe książki
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Promocja
Ebook available on November 16, 2023When you have questions about C# 12 or .NET 8, this best-selling guide has the answers you need. C# is a language of unusual flexibility and breadth, and with its continual growth, there's always so much more to learn. In the tradition of O'Reilly's Nutshell guides, this thoroughly updated edition is simply the b- ePub + Mobi 228 pkt
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228.65 zł
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Promocja
Looking for quick answers for using C# 12? This tightly focused and practical guide tells you exactly what you need to know without long intros or bloated samples. Succinct and easy to browse, this pocket reference is an ideal quick source of information. If you know Java, C++, or an earlier C# version, this guide will help you get rapidly up to sp- ePub + Mobi 84 pkt
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Promocja
Ta książka ma pełnić funkcję użytecznej ściągawki zawierającej wszystko, co potrzebne do pracy z C#. Została pomyślana tak, aby maksymalnie ułatwić przeglądanie i odnajdywanie potrzebnych treści — i tym samym wesprzeć pracę każdego, komu zależy na sprawnym pisaniu kodu w języku C#. Jest też nieocenioną pomocą dla osób, które znają już inne języki programowania, takie jak C++ czy Java, i chcą nabrać wprawy w pracy z C#. Poszczególne zagadnienia przedstawiono w przejrzysty, treściwy i esencjonalny sposób, tak by skoncentrować się na najważniejszych sprawach.- PDF + ePub + Mobi
- Druk 24 pkt
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To zaktualizowane wydanie znakomitego podręcznika dla programistów. Zawiera zwięzłe i dokładne informacje na temat języka C#, Common Language Runtime (CLR), a także biblioteki klas .NET 5 Base Class Library (BCL). Nowe składniki języka C# 9.0 i związanej z nim platformy specjalnie oznaczono, dzięki czemu książka może też służyć jako podręcznik do nauki C# 8.0 i C# 7.0. Znalazły się tu precyzyjne opisy pojęć i przypadków użycia z naciskiem na praktyczność zastosowań. Sporo uwagi poświęcono dość trudnym tematom, jak współbieżność, bezpieczeństwo i dostęp do funkcji systemu operacyjnego. Ten zwięzły przewodnik sprawdzi się doskonale jako stała pomoc w codziennej pracy programisty C#.- PDF + ePub + Mobi
- Druk 89 pkt
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89.50 zł
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Looking for quick answers for using C# 10? This tightly focused and practical guide tells you exactly what you need to know without long intros or bloated samples. Succinct and easy to browse, this pocket reference is an ideal quick source of information. If you know Java, C++, or an earlier C# version, this guide will help you get rapidly up to sp
- ePub + Mobi 94 pkt
Niedostępna
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Promocja
W tym zwięzłym kompendium znajdziesz wszystko, co jest potrzebne do programowania w C#. Książka została wydana jako leksykon, co bardzo ułatwia wyszukiwanie potrzebnych treści. Stanowi nieocenioną pomoc dla osób, które znają C# albo C++ lub Javę i postanowiły nabrać wprawy w pracy z najnowszą wersją C#. Poszczególne zagadnienia przedstawiono w przejrzysty, treściwy i równocześnie esencjonalny sposób. Wszystkie użyte tu listingi i fragmenty kodu są dostępne w postaci interaktywnych próbek dla platformy LINQPad, która pozwala na błyskawiczne prototypowanie i obserwowanie efektów wszelkich zmian w kodzie. Oto przewodnik, który powinien mieć pod ręką każdy programista C#!- PDF + ePub + Mobi
- Druk 24 pkt
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24.50 zł
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To kolejne, przejrzane i zaktualizowane wydanie doskonałego podręcznika dla programistów. Znalazły się tu zwięzłe i dokładne informacje na temat języka C#, Common Language Runtime (CLR) oraz platformy .NET Core. Zaprezentowano precyzyjne opisy pojęć i konkretne przypadki użycia, a poszczególne zagadnienia potraktowano dogłębnie i od strony praktycznej. Sporo uwagi poświęcono dość trudnym tematom, jak współbieżność, bezpieczeństwo i dostęp do funkcji systemu operacyjnego, przy czym nie zaniedbano kwestii czytelności i nie spłycono informacji. Nowe składniki języka C# 8.0 i związanej z nim platformy specjalnie oznaczono, dzięki czemu to wydanie może też służyć jako podręcznik do C# 7.0.- PDF + ePub + Mobi
- Druk 74 pkt
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Ta książka jest zwięzłym kompendium, w którym znajdziesz wszystko, co jest potrzebne do pracy z C#, podane w formie poręcznej ściągi. Została pomyślana w taki sposób, aby maksymalnie ułatwić przeglądanie i odnajdywanie potrzebnych treści — by wesprzeć pracę każdego, komu zależy na sprawnym wdrożeniu najnowszej wersji języka C#. Jest też nieocenioną pomocą dla osób, które znają już inne języki programowania, takie jak C++ czy Java, i postanowiły nabrać wprawy w pracy z C#. Poszczególne zagadnienia przedstawiono w przejrzysty, treściwy i równocześnie esencjonalny sposób, koncentrując się na najważniejszych sprawach. To pozycja, która powinna znajdować się tuż obok klawiatury każdego programisty C#!- PDF + ePub + Mobi
- Druk 19 pkt
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Niniejsza książka jest kolejnym, uzupełnionym i zaktualizowanym wydaniem cenionego kompendium wiedzy o C#, CLR oraz o związanej z C# platformie. Napisano ją z myślą o programistach na co najmniej średnim poziomie zaawansowania. W zrozumiały, a równocześnie dogłębny sposób wyjaśniono takie trudne kwestie, jak współbieżność, bezpieczeństwo i domeny aplikacji. Informacje o nowych składnikach języka C# 6.0 i 7.0, a także o związanej z nim platformie zostały oznaczone. Szczególnie istotny z punktu widzenia programisty może okazać się rozdział o nowym kompilatorze Roslyn, zwanym kompilatorem usługowym.- PDF + ePub + Mobi
- Druk 64 pkt
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64.50 zł
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C# od dawna jest dojrzałym, uniwersalnym i efektywnym językiem programowania, dzięki któremu można sprawnie pisać kod bezpieczny, przejrzysty i wydajny. Założeniami, które przyświecały twórcom C#, jest obiektowość i kontrola typów, jednak przede wszystkim język ten ma być prosty w stosowaniu. Mimo to nawet tak świetne narzędzie, jak C# w wersji 7.0, jest jeszcze wygodniejsze w pracy, jeśli programista ma pod ręką coś, co wspomoże jego codzienną pracę i we właściwym miejscu podsunie potrzebną informację.- PDF + ePub + Mobi
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Ebooka "C# 10 in a Nutshell" przeczytasz na:
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Szczegóły książki
- ISBN Ebooka:
- 978-10-981-2191-4, 9781098121914
- Data wydania ebooka :
- 2022-02-15 Data wydania ebooka często jest dniem wprowadzenia tytułu do sprzedaży i może nie być równoznaczna z datą wydania książki papierowej. Dodatkowe informacje możesz znaleźć w darmowym fragmencie. Jeśli masz wątpliwości skontaktuj się z nami sklep@ebookpoint.pl.
- Język publikacji:
- angielski
- Rozmiar pliku ePub:
- 4.8MB
- Rozmiar pliku Mobi:
- 14.3MB
Spis treści książki
- Preface
- Intended Audience
- How This Book Is Organized
- What You Need to Use This Book
- Conventions Used in This Book
- Using Code Examples
- OReilly Online Learning
- How to Contact Us
- Acknowledgments
- 1. Introducing C# and .NET
- Object Orientation
- Type Safety
- Memory Management
- Platform Support
- CLRs, BCLs, and Runtimes
- Common Language Runtime
- Base Class Library
- Runtimes
- .NET 6
- MAUI
- UWP and WinUI 3
- .NET Framework
- Niche Runtimes
- A Brief History of C#
- Whats New in C# 10
- File-scoped namespaces
- The global using directive
- Nondestructive mutation for anonymous types
- New deconstruction syntax
- Field initializers and parameterless constructors in structs
- Record structs
- Lambda expression enhancements
- Nested property patterns
- CallerArgumentExpression
- Other new features
- Whats New in C# 9.0
- Top-level statements
- Init-only setters
- Records
- Pattern-matching improvements
- Target-typed new expressions
- Interop improvements
- Other new features
- Whats New in C# 8.0
- Indices and ranges
- Null-coalescing assignment
- Using declarations
- Read-only members
- Static local methods
- Default interface members
- Switch expressions
- Tuple, positional, and property patterns
- Nullable reference types
- Asynchronous streams
- Whats New in C# 7.x
- C# 7.3
- C# 7.2
- C# 7.1
- Numeric literal improvements
- Out variables and discards
- Type patterns and pattern variables
- Local methods
- More expression-bodied members
- Deconstructors
- Tuples
- throw expressions
- Whats New in C# 6.0
- Whats New in C# 5.0
- Whats New in C# 4.0
- Whats New in C# 3.0
- Whats New in C# 2.0
- Whats New in C# 10
- 2. C# Language Basics
- A First C# Program
- Compilation
- Syntax
- Identifiers and Keywords
- Contextual keywords
- Literals, Punctuators, and Operators
- Comments
- Identifiers and Keywords
- Type Basics
- Predefined Type Examples
- Custom Types
- Members of a type
- Symmetry of predefined types and custom types
- Constructors and instantiation
- Instance versus static members
- The public keyword
- Defining namespaces
- Defining a Main method
- Types and Conversions
- Value Types Versus Reference Types
- Value types
- Reference types
- Null
- Storage overhead
- Predefined Type Taxonomy
- Numeric Types
- Numeric Literals
- Numeric literal type inference
- Numeric suffixes
- Numeric Conversions
- Converting between integral types
- Converting between floating-point types
- Converting between floating-point and integral types
- Decimal conversions
- Arithmetic Operators
- Increment and Decrement Operators
- Specialized Operations on Integral Types
- Division
- Overflow
- Overflow check operators
- Overflow checking for constant expressions
- Bitwise operators
- 8- and 16-Bit Integral Types
- Special Float and Double Values
- double Versus decimal
- Real Number Rounding Errors
- Numeric Literals
- Boolean Type and Operators
- bool Conversions
- Equality and Comparison Operators
- Conditional Operators
- Conditional operator (ternary operator)
- Strings and Characters
- Char Conversions
- String Type
- String concatenation
- String interpolation
- String comparisons
- Constant interpolated strings (C# 10)
- Arrays
- Default Element Initialization
- Value types versus reference types
- Indices and Ranges
- Indices
- Ranges
- Multidimensional Arrays
- Rectangular arrays
- Jagged arrays
- Simplified Array Initialization Expressions
- Bounds Checking
- Default Element Initialization
- Variables and Parameters
- The Stack and the Heap
- Stack
- Heap
- Definite Assignment
- Default Values
- Parameters
- Passing arguments by value
- The ref modifier
- The out modifier
- Out variables and discards
- Implications of passing by reference
- The in modifier
- The params modifier
- Optional parameters
- Named arguments
- Ref Locals
- Ref Returns
- varImplicitly Typed Local Variables
- Target-Typed new Expressions
- The Stack and the Heap
- Expressions and Operators
- Primary Expressions
- Void Expressions
- Assignment Expressions
- Operator Precedence and Associativity
- Precedence
- Left-associative operators
- Right-associative operators
- Operator Table
- Null Operators
- Null-Coalescing Operator
- Null-Coalescing Assignment Operator
- Null-Conditional Operator
- Statements
- Declaration Statements
- Local variables
- Expression Statements
- Selection Statements
- The if statement
- The else clause
- Changing the flow of execution with braces
- The switch statement
- Switching on types
- Switch expressions
- Iteration Statements
- while and do-while loops
- for loops
- foreach loops
- Jump Statements
- The break statement
- The continue statement
- The goto statement
- The return statement
- The throw statement
- Miscellaneous Statements
- Declaration Statements
- Namespaces
- File-Scoped Namespaces (C# 10)
- The using Directive
- The global using Directive (C# 10)
- Implicit global usings
- using static
- Rules Within a Namespace
- Name scoping
- Name hiding
- Repeated namespaces
- Nested using directives
- Aliasing Types and Namespaces
- Advanced Namespace Features
- Extern
- Namespace alias qualifiers
- A First C# Program
- 3. Creating Types in C#
- Classes
- Fields
- The readonly modifier
- Field initialization
- Declaring multiple fields together
- Constants
- Methods
- Expression-bodied methods
- Local methods
- Static local methods
- Local methods and top-level statements
- Overloading methods
- Instance Constructors
- Overloading constructors
- Implicit parameterless constructors
- Constructor and field initialization order
- Nonpublic constructors
- Deconstructors
- Object Initializers
- The this Reference
- Properties
- Read-only and calculated properties
- Expression-bodied properties
- Automatic properties
- Property initializers
- get and set accessibility
- Init-only setters
- CLR property implementation
- Indexers
- Implementing an indexer
- CLR indexer implementation
- Using indices and ranges with indexers
- Static Constructors
- Static constructors and field initialization order
- Static Classes
- Finalizers
- Partial Types and Methods
- Partial methods
- Extended partial methods
- The nameof operator
- Fields
- Inheritance
- Polymorphism
- Casting and Reference Conversions
- Upcasting
- Downcasting
- The as operator
- The is operator
- Introducing a pattern variable
- Virtual Function Members
- Covariant return types
- Abstract Classes and Abstract Members
- Hiding Inherited Members
- new versus override
- Sealing Functions and Classes
- The base Keyword
- Constructors and Inheritance
- Implicit calling of the parameterless base-class constructor
- Constructor and field initialization order
- Overloading and Resolution
- The object Type
- Boxing and Unboxing
- Copying semantics of boxing and unboxing
- Static and Runtime Type Checking
- The GetType Method and typeof Operator
- The ToString Method
- Object Member Listing
- Boxing and Unboxing
- Structs
- Struct Construction Semantics
- The default constructor
- Read-Only Structs and Functions
- Ref Structs
- Struct Construction Semantics
- Access Modifiers
- Examples
- Friend Assemblies
- Accessibility Capping
- Restrictions on Access Modifiers
- Interfaces
- Extending an Interface
- Explicit Interface Implementation
- Implementing Interface Members Virtually
- Reimplementing an Interface in a Subclass
- Alternatives to interface reimplementation
- Interfaces and Boxing
- Default Interface Members
- Enums
- Enum Conversions
- Flags Enums
- Enum Operators
- Type-Safety Issues
- Nested Types
- Generics
- Generic Types
- Why Generics Exist
- Generic Methods
- Declaring Type Parameters
- typeof and Unbound Generic Types
- The default Generic Value
- Generic Constraints
- Subclassing Generic Types
- Self-Referencing Generic Declarations
- Static Data
- Type Parameters and Conversions
- Covariance
- Variance is not automatic
- Arrays
- Declaring a covariant type parameter
- Contravariance
- C# Generics Versus C++ Templates
- Classes
- 4. Advanced C#
- Delegates
- Writing Plug-In Methods with Delegates
- Instance and Static Method Targets
- Multicast Delegates
- Multicast delegate example
- Generic Delegate Types
- The Func and Action Delegates
- Delegates Versus Interfaces
- Delegate Compatibility
- Type compatibility
- Parameter compatibility
- Return type compatibility
- Generic delegate type parameter variance
- Events
- Standard Event Pattern
- Event Accessors
- Event Modifiers
- Lambda Expressions
- Explicitly Specifying Lambda Parameter and Return Types
- Capturing Outer Variables
- Static lambdas
- Capturing iteration variables
- Lambda Expressions Versus Local Methods
- Anonymous Methods
- try Statements and Exceptions
- The catch Clause
- Exception filters
- The finally Block
- The using statement
- using declarations
- Throwing Exceptions
- throw expressions
- Rethrowing an exception
- Key Properties of System.Exception
- Common Exception Types
- The TryXXX Method Pattern
- Alternatives to Exceptions
- The catch Clause
- Enumeration and Iterators
- Enumeration
- Collection Initializers
- Iterators
- Iterator Semantics
- yield break
- Iterators and try/catch/finally blocks
- Composing Sequences
- Nullable Value Types
- Nullable<T> Struct
- Implicit and Explicit Nullable Conversions
- Boxing and Unboxing Nullable Values
- Operator Lifting
- Equality operators (== and !=)
- Relational operators (<, <=, >=, >)
- All other operators (+, , *, /, %, &, |, ^, <<, >>, +, ++, --, !, ~)
- Mixing nullable and non-nullable operators
- bool? with & and | Operators
- Nullable Value Types and Null Operators
- Scenarios for Nullable Value Types
- Alternatives to Nullable Value Types
- Nullable Reference Types
- The Null-Forgiving Operator
- Separating the Annotation and Warning Contexts
- Treating Nullable Warnings as Errors
- Extension Methods
- Extension Method Chaining
- Ambiguity and Resolution
- Namespaces
- Extension methods versus instance methods
- Extension methods versus extension methods
- Demoting an extension method
- Anonymous Types
- Tuples
- Naming Tuple Elements
- Type erasure
- ValueTuple.Create
- Deconstructing Tuples
- Equality Comparison
- The System.Tuple classes
- Naming Tuple Elements
- Records
- Background
- Defining a Record
- Parameter lists
- Nondestructive Mutation
- Property Validation
- Calculated Fields and Lazy Evaluation
- Primary Constructors
- Records and Equality Comparison
- Patterns
- var Pattern
- Constant Pattern
- Relational Patterns
- Pattern Combinators
- Tuple and Positional Patterns
- Property Patterns
- Attributes
- Attribute Classes
- Named and Positional Attribute Parameters
- Applying Attributes to Assemblies and Backing Fields
- Applying Attributes to Lambda Expressions (C# 10)
- Specifying Multiple Attributes
- Caller Info Attributes
- CallerArgumentExpression (C# 10)
- Dynamic Binding
- Static Binding Versus Dynamic Binding
- Custom Binding
- Language Binding
- RuntimeBinderException
- Runtime Representation of Dynamic
- Dynamic Conversions
- var Versus dynamic
- Dynamic Expressions
- Dynamic Calls Without Dynamic Receivers
- Static Types in Dynamic Expressions
- Uncallable Functions
- Operator Overloading
- Operator Functions
- Overloading Equality and Comparison Operators
- Custom Implicit and Explicit Conversions
- Overloading true and false
- Unsafe Code and Pointers
- Pointer Basics
- Unsafe Code
- The fixed Statement
- The Pointer-to-Member Operator
- The stackalloc Keyword
- Fixed-Size Buffers
- void*
- Native-Sized Integers
- Function Pointers
- [SkipLocalsInit]
- Preprocessor Directives
- Conditional Attributes
- Pragma Warning
- XML Documentation
- Standard XML Documentation Tags
- User-Defined Tags
- Type or Member Cross-References
- Delegates
- 5. .NET Overview
- .NET Standard
- .NET Standard 2.0
- .NET Standard 2.1
- Older .NET Standards
- .NET Framework and .NET 6 Compatibility
- Runtime and C# Language Versions
- Reference Assemblies
- The CLR and BCL
- System Types
- Text Processing
- Collections
- Querying
- XML and JSON
- Diagnostics
- Concurrency and Asynchrony
- Streams and Input/Output
- Networking
- Assemblies, Reflection, and Attributes
- Dynamic Programming
- Cryptography
- Advanced Threading
- Parallel Programming
- Span<T> and Memory<T>
- Native and COM Interoperability
- Regular Expressions
- Serialization
- The Roslyn Compiler
- Application Layers
- ASP.NET Core
- Windows Desktop
- WPF
- Windows Forms
- UWP and WinUI 3
- MAUI
- .NET Standard
- 6. .NET Fundamentals
- String and Text Handling
- Char
- String
- Constructing strings
- Null and empty strings
- Accessing characters within a string
- Searching within strings
- Manipulating strings
- Splitting and joining strings
- String.Format and composite format strings
- Comparing Strings
- Ordinal versus culture comparison
- String equality comparison
- String order comparison
- StringBuilder
- Text Encodings and Unicode
- Obtaining an Encoding object
- Encoding for file and stream I/O
- Encoding to byte arrays
- UTF-16 and surrogate pairs
- Dates and Times
- TimeSpan
- DateTime and DateTimeOffset
- Choosing between DateTime and DateTimeOffset
- Constructing a DateTime
- Constructing a DateTimeOffset
- The current DateTime/DateTimeOffset
- Working with dates and times
- Formatting and parsing DateTimes
- Null DateTime and DateTimeOffset values
- DateOnly and TimeOnly
- DateTime and Time Zones
- DateTimeOffset and Time Zones
- TimeZoneInfo
- TimeZone
- TimeZoneInfo
- Daylight Saving Time and DateTime
- Formatting and Parsing
- ToString and Parse
- Format Providers
- Format providers and CultureInfo
- Using NumberFormatInfo or DateTimeFormatInfo
- Composite formatting
- Parsing with format providers
- IFormatProvider and ICustomFormatter
- Standard Format Strings and Parsing Flags
- Numeric Format Strings
- NumberStyles
- Date/Time Format Strings
- Parsing and misparsing DateTimes
- DateTimeStyles
- Enum Format Strings
- Other Conversion Mechanisms
- Convert
- Rounding real to integral conversions
- Parsing numbers in base 2, 8, and 16
- Dynamic conversions
- Base-64 conversions
- XmlConvert
- Type Converters
- BitConverter
- Convert
- Globalization
- Globalization Checklist
- Testing
- Working with Numbers
- Conversions
- Math
- BigInteger
- Half
- Complex
- Random
- BitOperations
- Enums
- Enum Conversions
- Enum to integral conversions
- Integral to enum conversions
- String conversions
- Enumerating Enum Values
- How Enums Work
- Enum Conversions
- The Guid Struct
- Equality Comparison
- Value Versus Referential Equality
- Standard Equality Protocols
- == and !=
- The virtual Object.Equals method
- The static object.Equals method
- The static object.ReferenceEquals method
- The IEquatable<T> interface
- When Equals and == are not equal
- Equality and Custom Types
- Changing the meaning of equality
- Speeding up equality comparisons with structs
- How to override equality semantics
- Overriding GetHashCode
- Overriding Equals
- Overloading == and !=
- Implementing IEquatable<T>
- An example: the Area struct
- Pluggable equality comparers
- Order Comparison
- IComparable
- IComparable versus Equals
- < and >
- Implementing the IComparable Interfaces
- IComparable
- Utility Classes
- Console
- Environment
- Process
- Redirecting output and error streams
- UseShellExecute
- AppContext
- String and Text Handling
- 7. Collections
- Enumeration
- IEnumerable and IEnumerator
- IEnumerable<T> and IEnumerator<T>
- IEnumerable<T> and IDisposable
- Implementing the Enumeration Interfaces
- The ICollection and IList Interfaces
- ICollection<T> and ICollection
- IList<T> and IList
- IReadOnlyCollection<T> and IReadOnlyList<T>
- The Array Class
- Construction and Indexing
- Enumeration
- Length and Rank
- Searching
- Sorting
- Reversing Elements
- Copying
- Converting and Resizing
- Lists, Queues, Stacks, and Sets
- List<T> and ArrayList
- LinkedList<T>
- Queue<T> and Queue
- Stack<T> and Stack
- BitArray
- HashSet<T> and SortedSet<T>
- Dictionaries
- IDictionary<TKey,TValue>
- IDictionary
- Dictionary<TKey,TValue> and Hashtable
- OrderedDictionary
- ListDictionary and HybridDictionary
- Sorted Dictionaries
- Customizable Collections and Proxies
- Collection<T> and CollectionBase
- CollectionBase
- KeyedCollection<TKey,TItem> and DictionaryBase
- DictionaryBase
- ReadOnlyCollection<T>
- Collection<T> and CollectionBase
- Immutable Collections
- Creating Immutable Collections
- Manipulating Immutable Collections
- Builders
- Immutable Collections and Performance
- Plugging in Equality and Order
- IEqualityComparer and EqualityComparer
- EqualityComparer<T>.Default
- ReferenceEqualityComparer.Instance (.NET 5+)
- IComparer and Comparer
- StringComparer
- IStructuralEquatable and IStructuralComparable
- IEqualityComparer and EqualityComparer
- Enumeration
- 8. LINQ Queries
- Getting Started
- Fluent Syntax
- Chaining Query Operators
- Why extension methods are important
- Composing Lambda Expressions
- Lambda expressions and Func signatures
- Lambda expressions and element typing
- Natural Ordering
- Other Operators
- Chaining Query Operators
- Query Expressions
- Range Variables
- Query Syntax Versus SQL Syntax
- Query Syntax Versus Fluent Syntax
- Mixed-Syntax Queries
- Deferred Execution
- Reevaluation
- Captured Variables
- How Deferred Execution Works
- Chaining Decorators
- How Queries Are Executed
- Subqueries
- Subqueries and Deferred Execution
- Composition Strategies
- Progressive Query Building
- The into Keyword
- Scoping rules
- Wrapping Queries
- Projection Strategies
- Object Initializers
- Anonymous Types
- The let Keyword
- Interpreted Queries
- How Interpreted Queries Work
- Execution
- Combining Interpreted and Local Queries
- AsEnumerable
- How Interpreted Queries Work
- EF Core
- EF Core Entity Classes
- DbContext
- Configuring the connection
- Configuring the Model
- Creating the database
- Using DbContext
- Object Tracking
- Change Tracking
- Navigation Properties
- Adding and removing entities from navigation collections
- Loading navigation properties
- Lazy loading
- Deferred Execution
- Building Query Expressions
- Delegates Versus Expression Trees
- Compiling expression trees
- AsQueryable
- Expression Trees
- The Expression DOM
- Delegates Versus Expression Trees
- 9. LINQ Operators
- Overview
- SequenceSequence
- Filtering
- Projecting
- Joining
- Ordering
- Grouping
- Set operators
- Conversion methods: Import
- Conversion methods: Export
- SequenceElement or Value
- Element operators
- Aggregation methods
- Quantifiers
- VoidSequence
- Generation methods
- SequenceSequence
- Filtering
- Where
- Query syntax
- Enumerable.Where implementation
- Overview
- Indexed filtering
- SQL LIKE comparisons in EF Core
- < and > string comparisons in EF Core
- WHERE x IN (, , ) in EF Core
- Take, TakeLast, Skip, and SkipLast
- TakeWhile and SkipWhile
- Distinct and DistinctBy
- Where
- Projecting
- Select
- Query syntax
- Enumerable implementation
- Overview
- Indexed projection
- Select subqueries and object hierarchies
- Subqueries and joins in EF Core
- Projecting into concrete types
- SelectMany
- Query syntax
- Enumerable implementation
- Overview
- Multiple range variables
- Thinking in query syntax
- Joining with SelectMany
- SelectMany in EF Core
- Outer joins with SelectMany
- Select
- Joining
- Join and GroupJoin
- Join arguments
- GroupJoin arguments
- Query syntax
- Overview
- Join
- Joining on multiple keys
- Joining in fluent syntax
- GroupJoin
- Flat outer joins
- Joining with lookups
- Enumerable implementations
- The Zip Operator
- Join and GroupJoin
- Ordering
- OrderBy, OrderByDescending, ThenBy, and ThenByDescending
- OrderBy and OrderByDescending arguments
- ThenBy and ThenByDescending arguments
- Query syntax
- Overview
- Comparers and collations
- IOrderedEnumerable and IOrderedQueryable
- OrderBy, OrderByDescending, ThenBy, and ThenByDescending
- Grouping
- GroupBy
- Query syntax
- Overview
- GroupBy in EF Core
- Grouping by multiple keys
- Custom equality comparers
- Chunk
- GroupBy
- Set Operators
- Concat, Union, and UnionBy
- Intersect, Intersect By, Except, and ExceptBy
- Conversion Methods
- OfType and Cast
- ToArray, ToList, ToDictionary, ToHashSet, and ToLookup
- AsEnumerable and AsQueryable
- Element Operators
- First, Last, and Single
- ElementAt
- MinBy and MaxBy
- DefaultIfEmpty
- Aggregation Methods
- Count and LongCount
- Min and Max
- Sum and Average
- Aggregate
- Unseeded aggregations
- Traps with unseeded aggregations
- Quantifiers
- Contains and Any
- All and SequenceEqual
- Generation Methods
- Empty
- Range and Repeat
- Overview
- 10. LINQ to XML
- Architectural Overview
- What Is a DOM?
- The LINQ to XML DOM
- X-DOM Overview
- Loading and Parsing
- Saving and Serializing
- Instantiating an X-DOM
- Functional Construction
- Specifying Content
- Automatic Deep Cloning
- Navigating and Querying
- Child Node Navigation
- FirstNode, LastNode, and Nodes
- Retrieving elements
- Retrieving a single element
- Retrieving descendants
- Parent Navigation
- Peer Node Navigation
- Attribute Navigation
- Child Node Navigation
- Updating an X-DOM
- Simple Value Updates
- Updating Child Nodes and Attributes
- Updating Through the Parent
- Removing a sequence of nodes or attributes
- Working with Values
- Setting Values
- Getting Values
- Values and Mixed Content Nodes
- Automatic XText Concatenation
- Documents and Declarations
- XDocument
- XML Declarations
- Writing a declaration to a string
- Names and Namespaces
- Namespaces in XML
- Prefixes
- Attributes
- Specifying Namespaces in the X-DOM
- The X-DOM and Default Namespaces
- Prefixes
- Namespaces in XML
- Annotations
- Projecting into an X-DOM
- Eliminating Empty Elements
- Streaming a Projection
- Architectural Overview
- 11. Other XML and JSON Technologies
- XmlReader
- Reading Nodes
- Reading Elements
- Optional elements
- Random element order
- Empty elements
- Other ReadXXX methods
- Reading Attributes
- Attribute nodes
- Namespaces and Prefixes
- XmlWriter
- Writing Attributes
- Writing Other Node Types
- Namespaces and Prefixes
- Patterns for Using XmlReader/XmlWriter
- Working with Hierarchical Data
- Mixing XmlReader/XmlWriter with an X-DOM
- Using XmlReader with XElement
- Using XmlWriter with XElement
- Working with JSON
- Utf8JsonReader
- JsonReaderOptions
- Utf8JsonWriter
- JsonDocument
- Reading simple values
- Reading JSON arrays
- Reading JSON objects
- JsonDocument and LINQ
- Making updates with a JSON writer
- JsonNode
- Reading simple values
- Reading JSON arrays
- Reading JSON objects
- Fluent traversal and LINQ
- Making updates with JsonNode
- Constructing a JsonNode DOM programmatically
- Utf8JsonReader
- XmlReader
- 12. Disposal and Garbage Collection
- IDisposable, Dispose, and Close
- Standard Disposal Semantics
- Close and Stop
- When to Dispose
- Clearing Fields in Disposal
- Anonymous Disposal
- Standard Disposal Semantics
- Automatic Garbage Collection
- Roots
- Finalizers
- Calling Dispose from a Finalizer
- Resurrection
- GC.ReRegisterForFinalize
- How the GC Works
- Optimization Techniques
- Generational collection
- The Large Object Heap
- Workstation versus server collection
- Background collection
- GC notifications
- Forcing Garbage Collection
- Tuning Garbage Collection at Runtime
- Memory Pressure
- Array Pooling
- Optimization Techniques
- Managed Memory Leaks
- Timers
- Diagnosing Memory Leaks
- Weak References
- Weak References and Caching
- Weak References and Events
- IDisposable, Dispose, and Close
- 13. Diagnostics
- Conditional Compilation
- Conditional Compilation Versus Static Variable Flags
- The Conditional Attribute
- Alternatives to the Conditional attribute
- Debug and Trace Classes
- Fail and Assert
- TraceListener
- Flushing and Closing Listeners
- Debugger Integration
- Attaching and Breaking
- Debugger Attributes
- Processes and Process Threads
- Examining Running Processes
- Examining Threads in a Process
- StackTrace and StackFrame
- Windows Event Logs
- Writing to the Event Log
- Reading the Event Log
- Monitoring the Event Log
- Performance Counters
- Enumerating the Available Counters
- Reading Performance Counter Data
- Creating Counters and Writing Performance Data
- The Stopwatch Class
- Cross-Platform Diagnostic Tools
- dotnet-counters
- dotnet-trace
- Custom trace events
- dotnet-dump
- Conditional Compilation
- 14. Concurrency and Asynchrony
- Introduction
- Threading
- Creating a Thread
- Join and Sleep
- Blocking
- I/O-bound versus compute-bound
- Blocking versus spinning
- Local Versus Shared State
- Locking and Thread Safety
- Passing Data to a Thread
- Lambda expressions and captured variables
- Exception Handling
- Centralized exception handling
- Foreground Versus Background Threads
- Thread Priority
- Signaling
- Threading in Rich Client Applications
- Synchronization Contexts
- The Thread Pool
- Entering the thread pool
- Hygiene in the thread pool
- Tasks
- Starting a Task
- Wait
- Long-running tasks
- Returning values
- Exceptions
- Exceptions and autonomous tasks
- Continuations
- TaskCompletionSource
- Task.Delay
- Starting a Task
- Principles of Asynchrony
- Synchronous Versus Asynchronous Operations
- What Is Asynchronous Programming?
- Asynchronous Programming and Continuations
- Why Language Support Is Important
- Asynchronous Functions in C#
- Awaiting
- Capturing local state
- Awaiting in a UI
- Comparison to coarse-grained concurrency
- Writing Asynchronous Functions
- Returning Task<TResult>
- Asynchronous call graph execution
- Parallelism
- Asynchronous Lambda Expressions
- Asynchronous Streams
- Querying IAsyncEnumerable<T>
- IAsyncEnumerable<T> in ASP.Net Core
- Asynchronous Methods in WinRT
- Asynchrony and Synchronization Contexts
- Exception posting
- OperationStarted and OperationCompleted
- Optimizations
- Completing synchronously
- ValueTask<T>
- Precautions when using ValueTask<T>
- Avoiding excessive bouncing
- Awaiting
- Asynchronous Patterns
- Cancellation
- Progress Reporting
- IProgress<T> and Progress<T>
- The Task-Based Asynchronous Pattern
- Task Combinators
- WhenAny
- WhenAll
- Custom combinators
- Asynchronous Locking
- Obsolete Patterns
- Asynchronous Programming Model
- Event-Based Asynchronous Pattern
- BackgroundWorker
- 15. Streams and I/O
- Stream Architecture
- Using Streams
- Reading and Writing
- Seeking
- Closing and Flushing
- Timeouts
- Thread Safety
- Backing Store Streams
- FileStream
- Constructing a FileStream
- Specifying a filename
- Specifying a FileMode
- Advanced FileStream features
- MemoryStream
- PipeStream
- Named pipes
- Anonymous pipes
- BufferedStream
- Stream Adapters
- Text Adapters
- StreamReader and StreamWriter
- Character encodings
- StringReader and StringWriter
- Binary Adapters
- Closing and Disposing Stream Adapters
- Text Adapters
- Compression Streams
- Compressing in Memory
- Unix gzip File Compression
- Working with ZIP Files
- File and Directory Operations
- The File Class
- Compression and encryption attributes
- File security
- The Directory Class
- FileInfo and DirectoryInfo
- Path
- Special Folders
- Querying Volume Information
- Catching Filesystem Events
- The File Class
- OS Security
- Running in a Standard User Account
- Administrative Elevation and Virtualization
- Memory-Mapped Files
- Memory-Mapped Files and Random File I/O
- Memory-Mapped Files and Shared Memory (Windows)
- Cross-Platform Interprocess Shared Memory
- Working with View Accessors
- 16. Networking
- Network Architecture
- Addresses and Ports
- URIs
- HttpClient
- GetAsync and Response Messages
- SendAsync and Request Messages
- Uploading Data and HttpContent
- HttpMessageHandler
- Unit testing and mocking
- Chaining handlers with DelegatingHandler
- Proxies
- Authentication
- CredentialCache
- Authenticating via headers
- Headers
- Query Strings
- Uploading Form Data
- Cookies
- Writing an HTTP Server
- Using DNS
- Sending Mail with SmtpClient
- Using TCP
- Concurrency with TCP
- Receiving POP3 Mail with TCP
- 17. Assemblies
- Whats in an Assembly
- The Assembly Manifest
- Specifying assembly attributes
- The Application Manifest (Windows)
- Deploying an application manifest
- Modules
- The Assembly Class
- The Assembly Manifest
- Strong Names and Assembly Signing
- How to Strongly Name an Assembly
- Assembly Names
- Fully Qualified Names
- The AssemblyName Class
- Assembly Informational and File Versions
- Authenticode Signing
- How to Sign with Authenticode
- Obtaining and installing a certificate
- Signing with signtool.exe
- Time stamping
- Verifying that a program has been signed
- How to Sign with Authenticode
- Resources and Satellite Assemblies
- Directly Embedding Resources
- .resources Files
- .resx Files
- Reading .resources files
- Creating a pack URI resource in Visual Studio
- Satellite Assemblies
- Building satellite assemblies
- Testing satellite assemblies
- Visual Studio designer support
- Cultures and Subcultures
- Loading, Resolving, and Isolating Assemblies
- Assembly Load Contexts
- Loading assemblies
- LoadFromAssemblyName
- Resolving assemblies
- The Default ALC
- Default probing
- The Current ALC
- Assembly.Load and Contextual ALCs
- EnterContextualReflection
- Loading and Resolving Unmanaged Libraries
- AssemblyDependencyResolver
- Unloading ALCs
- The Legacy Loading Methods
- LoadFrom
- LoadFile and Load(byte[])
- Writing a Plug-In System
- Plugin.Common
- Capitalizer (plug-in)
- Plugin.Host
- Adding dependencies
- Assembly Load Contexts
- Whats in an Assembly
- 18. Reflection and Metadata
- Reflecting and Activating Types
- Obtaining a Type
- TypeInfo
- Obtaining array types
- Obtaining nested types
- Type Names
- Nested type names
- Generic type names
- Array and pointer type names
- ref and out parameter type names
- Base Types and Interfaces
- Instantiating Types
- Generic Types
- Obtaining a Type
- Reflecting and Invoking Members
- Member Types
- C# Members Versus CLR Members
- Init-only properties
- NullabilityContextInfo
- Generic Type Members
- Dynamically Invoking a Member
- Method Parameters
- Dealing with ref and out parameters
- Retrieving and invoking generic methods
- Using Delegates for Performance
- Accessing Nonpublic Members
- The BindingFlags enum
- Generic Methods
- Anonymously Calling Members of a Generic Interface
- Reflecting Assemblies
- Modules
- Working with Attributes
- Attribute Basics
- The AttributeUsage Attribute
- Defining Your Own Attribute
- Retrieving Attributes at Runtime
- Dynamic Code Generation
- Generating IL with DynamicMethod
- The Evaluation Stack
- Passing Arguments to a Dynamic Method
- Generating Local Variables
- Branching
- Instantiating Objects and Calling Instance Methods
- Exception Handling
- Emitting Assemblies and Types
- The Reflection.Emit Object Model
- Emitting Type Members
- Emitting Methods
- Generating instance methods
- Overriding methods
- HideBySig
- Emitting Fields and Properties
- Emitting Constructors
- Calling base constructors
- Attaching Attributes
- Emitting Methods
- Emitting Generic Methods and Types
- Defining Generic Methods
- Defining Generic Types
- Awkward Emission Targets
- Uncreated Closed Generics
- Circular Dependencies
- Parsing IL
- Writing a Disassembler
- Reflecting and Activating Types
- 19. Dynamic Programming
- The Dynamic Language Runtime
- Numeric Type Unification
- Dynamic Member Overload Resolution
- Simplifying the Visitor Pattern
- Variations
- Anonymously Calling Members of a Generic Type
- Simplifying the Visitor Pattern
- Implementing Dynamic Objects
- DynamicObject
- ExpandoObject
- Interoperating with Dynamic Languages
- Passing State Between C# and a Script
- 20. Cryptography
- Overview
- Windows Data Protection
- Hashing
- Hash Algorithms in .NET
- Hashing Passwords
- Symmetric Encryption
- Encrypting in Memory
- Chaining Encryption Streams
- Disposing Encryption Objects
- Key Management
- Public-Key Encryption and Signing
- The RSA Class
- Digital Signing
- 21. Advanced Threading
- Synchronization Overview
- Exclusive Locking
- The lock Statement
- Monitor.Enter and Monitor.Exit
- The lockTaken overloads
- TryEnter
- Choosing the Synchronization Object
- When to Lock
- Locking and Atomicity
- Nested Locking
- Deadlocks
- Performance
- Mutex
- Locking and Thread Safety
- Thread Safety and .NET Types
- Locking around thread-safe objects
- Static members
- Read-only thread safety
- Thread Safety in Application Servers
- Immutable Objects
- Thread Safety and .NET Types
- Nonexclusive Locking
- Semaphore
- Asynchronous semaphores and locks
- Writing an EnterAsync extension method
- Parallel.ForEachAsync
- Reader/Writer Locks
- Upgradeable locks
- Lock recursion
- Semaphore
- Signaling with Event Wait Handles
- AutoResetEvent
- Two-way signaling
- ManualResetEvent
- CountdownEvent
- Creating a Cross-Process EventWaitHandle
- Wait Handles and Continuations
- WaitAny, WaitAll, and SignalAndWait
- Alternatives to WaitAll and SignalAndWait
- AutoResetEvent
- The Barrier Class
- Lazy Initialization
- Lazy<T>
- LazyInitializer
- Thread-Local Storage
- [ThreadStatic]
- ThreadLocal<T>
- ThreadLocal<T> and instance fields
- GetData and SetData
- AsyncLocal<T>
- Timers
- PeriodicTimer
- Multithreaded Timers
- Single-Threaded Timers
- 22. Parallel Programming
- Why PFX?
- PFX Concepts
- PFX Components
- When to Use PFX
- PLINQ
- Parallel Execution Ballistics
- PLINQ and Ordering
- PLINQ Limitations
- Example: Parallel Spellchecker
- Using ThreadLocal<T>
- Functional Purity
- Setting the Degree of Parallelism
- Changing the degree of parallelism
- Cancellation
- Optimizing PLINQ
- Output-side optimization
- Input-side optimization
- Optimizing custom aggregations
- The Parallel Class
- Parallel.Invoke
- Parallel.For and Parallel.ForEach
- Outer versus inner loops
- Indexed Parallel.ForEach
- ParallelLoopState: Breaking early out of loops
- Optimization with local values
- Task Parallelism
- Creating and Starting Tasks
- Specifying a state object
- TaskCreationOptions
- Child tasks
- Waiting on Multiple Tasks
- Canceling Tasks
- Continuations
- Continuations and Task<TResult>
- Continuations and exceptions
- Continuations and child tasks
- Conditional continuations
- Continuations with multiple antecedents
- Multiple continuations on a single antecedent
- Task Schedulers
- TaskFactory
- Creating your own task factories
- Creating and Starting Tasks
- Working with AggregateException
- Flatten and Handle
- Flatten
- Handle
- Flatten and Handle
- Concurrent Collections
- IProducerConsumerCollection<T>
- ConcurrentBag<T>
- BlockingCollection<T>
- Writing a Producer/Consumer Queue
- Using Tasks
- Writing a Producer/Consumer Queue
- Why PFX?
- 23. Span<T> and Memory<T>
- Spans and Slicing
- CopyTo and TryCopyTo
- Working with Text
- Memory<T>
- Forward-Only Enumerators
- Working with Stack-Allocated and Unmanaged Memory
- Spans and Slicing
- 24. Native and COM Interoperability
- Calling into Native DLLs
- Type and Parameter Marshaling
- Marshaling Common Types
- Marshaling Classes and Structs
- In and Out Marshaling
- Calling Conventions
- Callbacks from Unmanaged Code
- Callbacks with Function Pointers
- UnmanagedCallersOnly
- Nondefault calling conventions
- Callbacks with Delegates
- Callbacks with Function Pointers
- Simulating a C Union
- Shared Memory
- Mapping a Struct to Unmanaged Memory
- fixed and fixed {...}
- COM Interoperability
- The Purpose of COM
- The Basics of the COM Type System
- IUnknown and IDispatch
- Calling a COM Component from C#
- Optional Parameters and Named Arguments
- Implicit ref Parameters
- Indexers
- Dynamic Binding
- Embedding Interop Types
- Type Equivalence
- Exposing C# Objects to COM
- Enabling Registry-Free COM
- 25. Regular Expressions
- Regular Expression Basics
- Compiled Regular Expressions
- RegexOptions
- Character Escapes
- Character Sets
- Quantifiers
- Greedy Versus Lazy Quantifiers
- Zero-Width Assertions
- Lookahead and Lookbehind
- Anchors
- Word Boundaries
- Groups
- Named Groups
- Replacing and Splitting Text
- MatchEvaluator Delegate
- Splitting Text
- Cookbook Regular Expressions
- Recipes
- Matching US Social Security number/phone number
- Extracting name = value pairs (one per line)
- Strong password validation
- Lines of at least 80 characters
- Parsing dates/times (N/N/N H:M:S AM/PM)
- Matching Roman numerals
- Removing repeated words
- Word count
- Matching a GUID
- Parsing an XML/HTML tag
- Splitting a camel-cased word
- Obtaining a legal filename
- Escaping Unicode characters for HTML
- Unescaping characters in an HTTP query string
- Parsing Google search terms from a web stats log
- Recipes
- Regular Expressions Language Reference
- Regular Expression Basics
- Index
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