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Artificial Intelligence in Unreal Engine 5. Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++ Marco Secchi

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Artificial Intelligence in Unreal Engine 5. Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++ Marco Secchi - okladka książki

Artificial Intelligence in Unreal Engine 5. Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++ Marco Secchi - okladka książki

Autor:
Marco Secchi
Serie wydawnicze:
Practical
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
358
Dostępne formaty:
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     ePub

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Have you ever wondered how to create engaging gameplay experiences that involve formidable AI opponents, capable of challenging and pushing players to their limits? If the answer is yes, then get ready to enter the realm of AI creation with Unreal Engine 5.
Within the pages of this book, written by a brilliant author and game development expert, you’ll find the secrets of Unreal Engine's cutting-edge AI framework. With this newfound knowledge, you’ll be able to create immersive and dynamic gaming experiences. This step-by-step guide will teach you the art of crafting intelligent and responsive virtual opponents that challenge and engage players on a whole new level. As you follow along with practical examples, the book will guide you through the creation of fully functional AI systems. You’ll be able to harness the power of behavior trees, NavMesh systems, and sensory perception models, breathing life into your virtual characters.
By the end of this book, you’ll be equipped with the knowledge you need to unleash the full potential of AI in Unreal Engine. Get ready to revolutionize your gaming creations and captivate players with AI-driven wonders that push the boundaries of what's possible!

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O autorze książki

Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.

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