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WebGL Beginner's Guide. If you’re a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here

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WebGL Beginner's Guide. If you’re a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here Diego Cantor, Brandon Jones,  Khronos - okladka książki

WebGL Beginner's Guide. If you’re a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here Diego Cantor, Brandon Jones,  Khronos - okladka książki

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WebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will level upù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.

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O autorach książki

Diego Cantor received his M.Eng. in Systems and Computer Engineering from Universidad de Los Andes (Colombia), and his Ph.D. in Biomedical Engineering from Western University (Canada). He published the first-ever online beating heart and brain cortex map using WebGL. He is also the author of the WebGL Beginner's Guide which sold internationally in English, Korean and Chinese. Diego is passionate about open source and web technologies, and he has worked extensively in medical imaging technologies. In his free time, he enjoys working out, classical music and learning new languages.
Brandon Jones has been developing WebGL demos since the technology first began appearing in browsers in early 2010. He finds that its the perfect combination of two aspects of programming that he loves, allowing him to combine eight years of web development experience and a life-long passion for real-time graphics. Brandon currently works with cutting-edge HTML5 development at Motorola Mobility.

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