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Real-Time 3D Graphics with WebGL 2. Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) - Second Edition Farhad Ghayour, Diego Cantor

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Real-Time 3D Graphics with WebGL 2. Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) - Second Edition Farhad Ghayour, Diego Cantor - okladka książki

Real-Time 3D Graphics with WebGL 2. Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) - Second Edition Farhad Ghayour, Diego Cantor - okladka książki

Autorzy:
Farhad Ghayour, Diego Cantor
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
500
Dostępne formaty:
     PDF
     ePub
     Mobi

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As highly interactive applications have become an increasingly important part of the user experience, WebGL is a unique and cutting-edge technology that brings hardware-accelerated 3D graphics to the web.
Packed with 80+ examples, this book guides readers through the landscape of real-time computer graphics using WebGL 2. Each chapter covers foundational concepts in 3D graphics programming with various implementations. Topics are always associated with exercises for a hands-on approach to learning.
This book presents a clear roadmap to learning real-time 3D computer graphics with WebGL 2. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential 3D computer graphics topics, including rendering, colors, textures, transformations, framebuffers, lights, surfaces, blending, geometry construction, advanced techniques, and more. With each chapter, you will level up your 3D graphics programming skills. This book will become your trustworthy companion in developing highly interactive 3D web applications with WebGL and JavaScript.

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O autorach książki

Farhad Ghayour is a technology consultant based out of San Francisco, CA, where he helps transform Fortune 500 companies worldwide. Currently, he is focused on solutions at the intersection of computer graphics, vision and machine learning. Previously, he was a core contributor to the Famous open source 3D WebGL rendering engine, lead software engineer at various innovative startups around the world, philosophy teacher, and investment banker. He is passionate about all things philosophy, math, code and design and every so often you can find him in the high horsepower car racing scene.
Diego Cantor received his M.Eng. in Systems and Computer Engineering from Universidad de Los Andes (Colombia), and his Ph.D. in Biomedical Engineering from Western University (Canada). He published the first-ever online beating heart and brain cortex map using WebGL. He is also the author of the WebGL Beginner's Guide which sold internationally in English, Korean and Chinese. Diego is passionate about open source and web technologies, and he has worked extensively in medical imaging technologies. In his free time, he enjoys working out, classical music and learning new languages.

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