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The Ultimate Guide to Informed Wearable Technology. A hands-on approach for creating wearables from prototype to purpose using Arduino systems Christine Farion

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The Ultimate Guide to Informed Wearable Technology. A hands-on approach for creating wearables from prototype to purpose using Arduino systems Christine Farion - okladka książki

The Ultimate Guide to Informed Wearable Technology. A hands-on approach for creating wearables from prototype to purpose using Arduino systems Christine Farion - okladka książki

Autor:
Christine Farion
Serie wydawnicze:
Learning
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
526
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Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies.
This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach.
After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.

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O autorze książki

Christine Farion is a Post Graduate Lecturer at The Glasgow School of Art for MDes Inn and Interaction Design. A PhD in Smart objects in the domain of Forgetfulness, Christine has been involved in teaching computing, programming, electronics, and prototyping for over 15 years. Previously she created interactive installations internationally, and did research and support for a visual impairment charity. Her interests are memory, accessibility, and physical computing. Currently researching and creating wearable technologies, her focus is on the way we experience our environment and interact with others. This involves interaction to improve quality of life, interpersonal communication, and community well-being.

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