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Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL

Język publikacji: angielskim
Autor:
Gabor Szauer
Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL Gabor Szauer - okladka książki

Hands-On C++ Game Animation Programming. Learn modern animation techniques from theory to implementation with C++ and OpenGL Gabor Szauer - okladka książki

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
368
Dostępne formaty:
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     Mobi

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Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.
This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.
By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
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O autorze książki

Gabor Szauer has been making games since 2010. He graduated from Full Sail University in 2010 with a bachelor's degree in game development. Gabor maintains an active Twitter presence, and maintains a programming-oriented game development blog. Gabor's previously published books are Game Physics Programming Cookbook and Lua Quick Start Guide, both published by Packt.

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