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Hands-On Unity 2022 Game Development. Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible - Third Edition

Język publikacji: angielskim
Hands-On Unity 2022 Game Development. Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible - Third Edition Nicolas Alejandro Borromeo - okladka książki

Hands-On Unity 2022 Game Development. Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible - Third Edition Nicolas Alejandro Borromeo - okladka książki

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Unity is a cross-platform game engine that provides you with powerful but simple-to-use features to solve the most common problems in Game Development, such as rendering, animation, physics, sound, and effects. You’ll learn to use these features to create simple but complete games (and all the nuances needed to handle Unity).

Complete with hands-on tutorials and projects, this book will teach you to use the Unity game engine, create C# and visual scripts, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll then code a simple AI agent to challenge the user and work with profiling tools to ensure code efficiency.

Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games before publishing them to the world.

If you are interested in creating impressive, commercial-quality games that are playable on a variety of platforms, then you’ve come to the right place.
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O autorze książki

Nicolas Alejandro Borromeo works as a Senior Software Development Consultant for Unity in the UK. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has taught game development at many other Argentine universities, such as UTN, UAI, and USAL, and institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching high-profile Unity clients all around the globe. He was an MMO client-side developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.

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