ODBIERZ TWÓJ BONUS :: »

    Hands-On Artificial Intelligence with Unreal Engine. Everything you want to know about Game AI using Blueprints or C++

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Hands-On Artificial Intelligence with Unreal Engine. Everything you want to know about Game AI using Blueprints or C++ Francesco Sapio - okładka ebooka

    Hands-On Artificial Intelligence with Unreal Engine. Everything you want to know about Game AI using Blueprints or C++ Francesco Sapio - okładka ebooka

    Hands-On Artificial Intelligence with Unreal Engine. Everything you want to know about Game AI using Blueprints or C++ Francesco Sapio - okładka audiobooka MP3

    Hands-On Artificial Intelligence with Unreal Engine. Everything you want to know about Game AI using Blueprints or C++ Francesco Sapio - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    552
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    119,00 zł

    Dodaj do koszyka lub Kup na prezent
    Kup 1-kliknięciem

    Przenieś na półkę

    Do przechowalni

    Learning how to apply artificial intelligence ( AI ) is crucial and can take the fun factor to the next level, whether you're developing a traditional, educational, or any other kind of game. If you want to use AI to extend the life of your games and make them challenging and more interesting, this book is for you.
    The book starts by breaking down AI into simple concepts to get a fundamental understanding of it. Using a variety of examples, you will work through actual implementations designed to highlight key concepts and features related to game AI in UE4. You will learn to work through the built-in AI framework in order to build believable characters for every game genre (including RPG, Strategic, Platform, FPS, Simulation, Arcade, and Educational). You will learn to configure the Navigation, Environmental Querying, and Perception systems for your AI agents and couple these with Behavior Trees, all accompanied with practical examples. You will also explore how the engine handles dynamic crowds. In the concluding chapters, you will learn how to profile, visualize, and debug your AI systems to correct the AI logic and increase performance.
    By the end of the book, your AI knowledge of the built-in AI system in Unreal will be deep and comprehensive, allowing you to build powerful AI agents within your projects.

    Wybrane bestsellery

    Francesco Sapio - pozostałe książki

    Zamknij

    Wybierz metodę płatności

    Zamknij Pobierz aplikację mobilną Ebookpoint