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Game Development with Unity for .NET Developers. The ultimate guide to creating games with Unity and Microsoft Game Stack

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Game Development with Unity for .NET Developers. The ultimate guide to creating games with Unity and Microsoft Game Stack Jiadong Chen, Ed Price - okladka książki

Game Development with Unity for .NET Developers. The ultimate guide to creating games with Unity and Microsoft Game Stack Jiadong Chen, Ed Price - okladka książki

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Understand what makes Unity the world’s most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games.
You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API.
By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process.

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O autorach książki

Jiadong Chen is one of 3,000 Microsoft Most Valuable Professional (MVP) award winners internationally, recognized by Microsoft as one of the technology industry’s best and brightest six years in a row, and is currently working as a Senior Software Developer at Company-X, based in Hamilton, New Zealand. He is interested in Microsoft Azure cloud, Unity and XR development, and .NET/C#. He is a Microsoft Certified Azure Solutions Architect Expert, Microsoft Certified Azure Developer, Microsoft Certified Azure AI Engineer, Microsoft Certified Trainer. He is also a member of the .NET Foundation. Before joining Company-X, Jiadong worked for Company-U (Unity), the creator of the world’s most widely-used real-time 3D development platform, as a Field Engineer.
Ed Price is a Senior Program Manager in Engineering at Microsoft, with an MBA in technology management. He leads Microsoft's efforts to publish Reference Architectures on the Azure Architecture Center. Previously, he drove datacenter deployment and customer feedback, and he ran Microsoft's customer feedback programs for Azure development, Service Fabric, IoT, Functions, and Visual Studio. He was also a technical writer at Microsoft for 6 years and helped lead TechNet Wiki. He is the co-author of five books, including Learn to Program with Small Basic and ASP.NET Core 5 for Beginners from Packt.

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