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Extending Unity with Editor Scripting. Put Unity to use for your video games by creating your own custom tools with editor scripting Angelo Tadres, Angelo R Tadres Bustamante

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Extending Unity with Editor Scripting. Put Unity to use for your video games by creating your own custom tools with editor scripting Angelo Tadres, Angelo R Tadres Bustamante - okladka książki

Extending Unity with Editor Scripting. Put Unity to use for your video games by creating your own custom tools with editor scripting Angelo Tadres, Angelo R Tadres Bustamante - okladka książki

Autorzy:
Angelo Tadres, Angelo R Tadres Bustamante
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O autorach książki

Angelo Tadres is a Chilean software engineer, living the dream of working in the mobile video game industry. Hailing from Santiago, Chile, he began his career doing research and development for video games and applications that are designed to assist the blind and visually impaired with their orientation and mobility skills. After passing quickly through the telecommunications industryworking with value-added services and mobile applicationshe got the opportunity to join the Santiago studio of DeNA, one of the world's largest mobile video game companies. In 2013, Angelo was asked to move to Vancouver, Canada, to become a lead software engineer, where he helped build the fledgling Canadian studio and, in particular, championed Unity 3D, paving the way for other teams' adoption and use. He's known for getting things done by shooting first and asking questions later. When he is not coding and pushing content to GitHub, you'll find him playing table tennis with his friends or running along the sea wall. To know more about him, visit his website at https://angelotadres.com/.
Angelo Tadres is a Chilean software engineer, living the dream of working in the mobile video game industry. Hailing from Santiago, Chile, he began his career doing research and development for video games and applications that are designed to assist the blind and visually impaired with their orientation and mobility skills. After passing quickly through the telecommunications industry—working with value-added services and mobile applications—he got the opportunity to join the Santiago studio of DeNA, one of the world's largest mobile video game companies. In 2013, Angelo was asked to move to Vancouver, Canada, to become a lead software engineer, where he helped build the fledgling Canadian studio and, in particular, championed Unity 3D, paving the way for other teams' adoption and use. He's known for getting things done by shooting first and asking questions later. When he is not coding and pushing content to GitHub, you'll find him playing table tennis with his friends or running along the sea wall. To know more about him, visit his website at https://angelotadres.com/.

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