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Blender 2.5 Materials and Textures Cookbook. Achieving near photographic realism in your 3D models is within easy reach once you’ve learnt the finer points of using materials and textures in Blender. Over 80 recipes cover everything from human faces to flames and explosions

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Blender 2.5 Materials and Textures Cookbook. Achieving near photographic realism in your 3D models is within easy reach once you‚Äôve learnt the finer points of using materials and textures in Blender. Over 80 recipes cover everything from human faces to flames and explosions Ton Roosendaal, Colin Litster - okladka książki

Blender 2.5 Materials and Textures Cookbook. Achieving near photographic realism in your 3D models is within easy reach once you‚Äôve learnt the finer points of using materials and textures in Blender. Over 80 recipes cover everything from human faces to flames and explosions Ton Roosendaal, Colin Litster - okladka książki

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Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles.

This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones.

The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials.

You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
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O autorze książki

Colin is well known in the Blender community for his series of well received tutorials on material and texture creation in Blender. He has extensive knowledge of special effects creation following his early career in the film industry. Colin subsequently went into Higher Education rising to the level of Head of IT and Media Production at a leading UK University. Colin runs a well known Blender Blog called Cogfilms.com in which he has promoted the development of Blender encouraging users to attempt the impossible in 3D creation. Colin has been working on a feature film production over the last few years whose title is Cog which is also Colin's internet persona.

Ton Roosendaal, Colin Litster - pozostałe książki

Packt Publishing - inne książki

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