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Beginning C++ Game Programming. Learn C++ from scratch and get started building your very own games

Język publikacji: angielskim
Autor:
John Horton
Beginning C++ Game Programming. Learn C++ from scratch and get started building your very own games John Horton - okladka książki

Beginning C++ Game Programming. Learn C++ from scratch and get started building your very own games John Horton - okladka książki

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
520
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This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer.

We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.

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O autorze książki

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

John Horton - pozostałe książki

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