Paul Zirkle, Joe Hogue - książki
Tytuły autora: dostępne w księgarni Ebookpoint
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Architectural Visualization in Unreal Engine 5. Create photorealistic architectural interior renderings in UE5
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Enhancing Virtual Reality Experiences with Unity 2022. Use Unity's latest features to level up your skills for VR games, apps, and other projects
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Building Games with Flutter. The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3
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Modern Web Testing with TestCafe. Get to grips with end-to-end web testing with TestCafe and JavaScript
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Unity. Tworzenie gier mobilnych
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Game Programming using Qt 5 Beginner's Guide. Create amazing games with Qt 5, C++, and Qt Quick - Second Edition
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Virtual Reality Blueprints. Create compelling VR experiences for mobile and desktop
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Learning Rust. A comprehensive guide to writing Rust applications
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Vulkan Cookbook. Work through recipes to unlock the full potential of the next generation graphics API—Vulkan
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Młody mistrz programowania. Języki Baltie i Scratch dla dzieci
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Mastering LibGDX Game Development. Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title
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Python Game Programming By Example. A pragmatic guide for developing your own games with Python
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Abecadło Małego Człowieka
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iOS Game Development Cookbook
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Blender Compositing and Post Processing. From basic grading techniques through to advanced lighting and camera effects, this guide to compositing with Blender teaches digital CG artists the way to bring a new level of dynamism and realism to their footage
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Profesjonalne tworzenie gier internetowych dla systemu Android w językach HTML5, CSS3 i JavaScript
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Tworzenie izometrycznych gier społecznościowych w HTML5, CSS3 i JavaScript
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CryENGINE 3 Game Development: Beginner's Guide. Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and
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Tworzenie aplikacji dla Windows. Od prostych programów do gier komputerowych
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Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript. Rendering Simple 3D Worlds with Sprites and Maps
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iPhone Game Development. Developing 2D & 3D games in Objective-C
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Procedural Content Generation with Unreal Engine 5. Harness the PCG framework to take your environment design and art skills to the next level
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OpenGL ES 3.0 Cookbook