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Unity 5.x Cookbook. More than 100 solutions to build amazing 2D and 3D games with Unity Francisco Queiroz, Matthew Smith, Matt Smith, Francisco Queiroz

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Unity 5.x Cookbook. More than 100 solutions to build amazing 2D and 3D games with Unity Francisco Queiroz, Matthew Smith, Matt Smith, Francisco Queiroz - okladka książki

Unity 5.x Cookbook. More than 100 solutions to build amazing 2D and 3D games with Unity Francisco Queiroz, Matthew Smith, Matt Smith, Francisco Queiroz - okladka książki

Autorzy:
Francisco Queiroz, Matthew Smith, Matt Smith, Francisco Queiroz
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
570
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Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry.

Completely re-written to cover the new features of Unity 5, this book is a great resource for all Unity game developers, from those who have recently started using Unity right up to game development experts.

The first half of the book focuses on core concepts of 2D game design while the second half focuses on developing 3D game development skills. In the first half, you will discover the new GUI system, the new Audio Mixer, external files, and animating 2D characters in 2D game development. As you progress further, you will familiarize yourself with the new Standard Shaders, the Mecanim system, Cameras, and the new Lighting features to hone your skills towards building 3D games to perfection. Finally, you will learn non-player character control and explore Unity 5's extra features to enhance your 3D game development skills.

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O autorach książki

https://www.nongames.com

Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.
Matt Smith is a computing academic at what will soon become the Technological University of Dublin, Ireland.



Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a PhD in computational musicology.



In 1985 Matt wrote the lyrics, and was in the band (and sang, sorry about that by the way) whose music appeared on the B-side of the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open source Fungus Unity project.



With his children he studies and teaches Taekwon-Do, and all three of them are beginning guitar lessons in 2018.
https://www.nongames.com

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