ODBIERZ TWÓJ BONUS :: »

Theory of Fun for Game Design. 2nd Edition

Język publikacji: angielskim
Autor:
Raph Koster
Theory of Fun for Game Design. 2nd Edition Raph Koster - okladka książki

Theory of Fun for Game Design. 2nd Edition Raph Koster - okladka książki

Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
300
Dostępne formaty:
     ePub
     Mobi

Ebook 101,15 zł najniższa cena z 30 dni

129,00 zł (-15%)
109,65 zł

Dodaj do koszyka lub Kup na prezent Kup 1-kliknięciem

101,15 zł najniższa cena z 30 dni

Przenieś na półkę

Do przechowalni

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

  • Games play into our innate ability to seek patterns and solve puzzles
  • Most successful games are built upon the same elements
  • Slightly more females than males now play games
  • Many games still teach primitive survival skills
  • Fictional dressing for modern games is more developed than the conceptual elements
  • Truly creative designers seldom use other games for inspiration
  • Games are beginning to evolve beyond their prehistoric origins

Wybrane bestsellery

O'Reilly Media - inne książki

Zamknij

Przenieś na półkę
Dodano produkt na półkę
Usunięto produkt z półki
Przeniesiono produkt do archiwum
Przeniesiono produkt do biblioteki

Zamknij

Wybierz metodę płatności

Ebook
109,65 zł
Dodaj do koszyka
Sposób płatności