ODBIERZ TWÓJ BONUS :: »

    Swift 2 Design Patterns. Build robust and scalable iOS and Mac OS X game applications

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Swift 2 Design Patterns. Build robust and scalable iOS and Mac OS X game applications Julien Lange - okładka ebooka

    Swift 2 Design Patterns. Build robust and scalable iOS and Mac OS X game applications Julien Lange - okładka ebooka

    Swift 2 Design Patterns. Build robust and scalable iOS and Mac OS X game applications Julien Lange - okładka audiobooka MP3

    Swift 2 Design Patterns. Build robust and scalable iOS and Mac OS X game applications Julien Lange - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    224
    Dostępne formaty:
    PDF
    ePub
    Mobi

    Ebook

    79,90 zł

    Dodaj do koszyka lub Kup na prezent
    Kup 1-kliknięciem

    Przenieś na półkę

    Do przechowalni

    Wybrane bestsellery

    O autorze ebooka

    Julien Lange is a 34-year-old IT expert in software engineering. He started developing on an Amstrad CPC464 with the BASIC language when he was 7 years old. He later learned Visual Basic 3/4, then VB.NET, and then C#. For several years until the end of his education, he developed and maintained several e-business websites based on PHP and ASP.NET. After his graduation, he continued to learn more and more about software, which included software architecture and project management, and always tried to acquire new skills. Since 2011, he has been working as an IT project manager on the lead management middleware of DSI Axa France (a French insurance company). This middleware is based on the SOA architecture. As this middleware is consumed by frontend users exposed on the Internet, performance is the top priority each time he delivers a new release of the system. Scalability and robustness are really important in his everyday work. He first developed an interest in mobile development in 2009. After discovering the massive potential of iPhone games and software, he decided to find an improved game engine, which would allow him to concentrate only on the main purpose of a game: developing a game and not a game engine. His choice was Unity 3D. Later, he took some time to learn the native iOS Objective-C language, which was quite difficult for him due to its language particularity and finally learned Swift since its first apparition in 2014. In addition to his main work as an IT consultant, he created iXGaming.com in December 2010. He currently has several projects in mind, including a game based on a French board game and a new website that delivers new services to developers. He is searching for a few partners to work with.

    Zamknij

    Wybierz metodę płatności

    Zamknij Pobierz aplikację mobilną Ebookpoint