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    Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - okładka ebooka

    Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - okładka ebooka

    Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - okładka audiobooka MP3

    Shading, Lighting, and Rendering with Blender EEVEE. Create amazing concept art 12 times faster using a real-time rendering engine Sammie Crowder - okładka audiobooks CD

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    Bądź pierwszym, który oceni tę książkę
    Stron:
    374
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    99,90 zł

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    Do przechowalni

    Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.
    Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.

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    O autorze ebooka

    Sammie Crowder first discovered Blender 8 years ago, and she has been using it to create ever since. After self-teaching while working at a library for several years, she started using Blender as an educator, creating short - and long-form animations that explain complex scientific concepts for the University of Colorado. Following several years of developing that program, she transitioned to using Blender 3D to create synthetic data for machine learning applications. Her current focus is on education, using Blender and other tools to get underserved groups into technology and art-based industries. She lives in beautiful Colorado with a dog, two cats, a lizard, and her partner. When she's not working in Blender she likes to read, hike, and garden.

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