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Processing 2: Creative Coding HOTSHOT. Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects Nikolaus Gradwohl

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Processing 2: Creative Coding HOTSHOT. Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects Nikolaus Gradwohl - okladka książki

Processing 2: Creative Coding HOTSHOT. Learn Processing with exciting and engaging projects to make your computer talk, see, hear, express emotions, and even design physical objects Nikolaus Gradwohl - okladka książki

Autor:
Nikolaus Gradwohl
Ocena:
Bądź pierwszym, który oceni tę książkę
Stron:
266
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Processing makes it convenient for developers, artists, and designers to create their own projects easily and efficiently. Processing offers you a platform for expressing your ideas and engaging audiences in new ways. This book teaches you everything you need to know to explore new frontiers in animation and interactivity with the help of Processing.Processing 2: Creative Coding Hotshot' will present you with nine exciting projects that will take you beyond the basics and show you how you can make your programs see, hear, and even feel! With these projects, you will also learn how to build your own hardware controllers and integrate devices such as a Kinect senor board in your Processing sketches.Processing is an exciting programming environment for programmers and visual artists alike that makes it easier to create interactive programs.Through nine complete projects, Processing 2: Creative Coding Hotshot' will help you explore the exciting possibilities that this open source language provides. The topics we will cover range from creating robot - actors performing Shakespeare's Romeo and Juliet, to generating objects for 3D printing, and you will learn how to run your processing sketches nearly anywhere from a desktop computer to a browser or a mobile device.

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O autorze książki

Nikolaus Gradwohl was born in 1976 in Vienna, Austria, and always wanted to become an inventor like Gyro Gearloose. When he got his first Atari, he decide that becoming a computer programmer was the closest he could get to that dream. He has since made a living writing programs for nearly anything that can be programmed, ranging from an 8-bit microcontroller to mainframes. In his free time, he likes gaining knowledge on programming languages and operating systems. Nikolaus has been using Processing since 2008, and has written countless sketches and some Processing libraries. You can see some of his work on his blog at https://www.local-guru.net/.

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