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    Mathematics for Game Programming and Computer Graphics. Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

    (ebook) (audiobook) (audiobook) Język publikacji: angielski
    Mathematics for Game Programming and Computer Graphics. Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments Penny de Byl - okładka ebooka

    Mathematics for Game Programming and Computer Graphics. Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments Penny de Byl - okładka ebooka

    Mathematics for Game Programming and Computer Graphics. Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments Penny de Byl - okładka audiobooka MP3

    Mathematics for Game Programming and Computer Graphics. Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments Penny de Byl - okładka audiobooks CD

    Ocena:
    Bądź pierwszym, który oceni tę książkę
    Stron:
    444
    Dostępne formaty:
    PDF
    ePub

    Ebook

    159,00 zł

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    Do przechowalni

    Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.
    Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting “back to the basics” of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you’ll be able to create your own mathematics-based engine and API that will be used throughout to build applications.
    By the end of this graphics focussed book, you’ll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today’s top graphics and game engines.

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    O autorze ebooka

    Dr Penny de Byl jest programistką full stack. Od ponad 25 lat wykłada grafikę i programowanie gier na uniwersytetach w Australii i Europie. Jest autorką książki Holistic Game Development with Unity i laureatką licznych nagród, w tym Australian Government Excellence in Teaching Award i Unity Mobile Game Curriculum Competition. 

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